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Publication Office: 4517 Harford Road, Baltimore, Maryland 21214 

VOL 4, NO 

SEPT.-OCT. 1967 

$1.00 PER ISSUE ^tl , . A ii# r *' 'T FULL YEAR $4 98 

1st Annual Wargamers Convention \ 



The AVALON HH/L (SiB^lJIlilJ&lb 

. It a luMtig venture published bi-monthly, pretty 
close to the first day of January, March, May. July, 
September and November. 

The General h edited and published, hy The 
Avalon Hill Company almost sulcly lor (he cul- 
tural edification at adult gaming. (It aho helps to 
sell Avalon Hill products, tool) 

Articles (rum subscribers are considered lor 
publication 0T\ * gratis contributory basis. Sn-i.ii 
articles must be typewritten and not eweed 7fl0 
words. Gxamplcs and diagrams that accompany 
such sir rides BfUSl he drawn in black ink, ready 
for reproduction. No notice can be given regar- 
ding acceptance of articles for publication. 

AH bark L$?ueSj tveept Vol. 1 N Nos.l fir 4, which 

are out ol stock, ate available at SI. 00 per ivme. 
Full-year subscriptions w 54*98, 

&1K7 The Avalnn Hill Company, Baliiiuurc, 

Maryland- primed in U.S. A 

The Avalon Hill Philosophy - Part 5 


"Nothing beats playing battle games 
face-to-face, " an axiom agreed upon 
100% by those in attendance at the 1st 
Annual convention of the International 
Federation of Wargaming (IFW), July 
15, 19&7. 

At last, through the hard-working 
efforts of William Speer and cohorts, 
Scott Duncan, Gary Gygax. George 
Petronis and Glark Wilson, the General 
Wayne Junior High School in Malvern, 
Pennsylvania, played host in this first 
successful attempt at uniting game 
fanatics from distant states to discuss 
the problems, ecstacies and the com- 
eradieries ol this rapidly- growing 

It's about time, too. Our counter- 
parts in England have been sponsoring 
personal get-togethers for many years. 
And now that the IFW has succeeded in 
a similar undertaking, we predict many 
such conventions will spring up to en- 
hance the enjoyment of meeting new 
opponents, and to play those with whom 
correspondence by mail has been the 
only personal link, 

Some of those in attendance are 
shown on the cover - avid devotee 
William Speer, shaking hands with 
Colonel Edgar Owen, is flanked by 
Father George P. Schneider, Lt. Col. 
CAP (see AH Philosophy), and Scott 

Above left, Henry H. Bodenstedt is 
shown explaining Remagen Bridge to a 
small bevy, some of whom travelled 
from as far away as Mississippi, Cali- 
fornia, Connecticut, Maine, Massa- 
chusetts, Illinois and Indiana. 

Flanking a pix of miniatures that 
are used both in the table-top sand-box 
games and AH versions, is Larry Cohn 
and Brian Libby discussing Agrcssor 

Wargaming, as played by hundreds 
of "clubs, " reached a sorry state in- 
deed when many of the so-called "big" 
organizations failed to send representa- 
tives to the IFW convention (see cover 

Many of you have already become 
aware of the childish bickering that goes 
on between Club Play-by-Mail contest- 
ants. Leaders of these clubs for the 
most part have "dropped the ball" and 
either refuse, or have been too lazy, 
to take the responsibility of eliminating 
animosities created largely through 
petty egocenlrisms of the individual 
members. The disgrace of losing is 
too much to bear, we surmise. This 
is why there are many PBM games that 
are never finished. No wonder every- 
one has a fantastic won-loss record 
- as soon as the tide ol battle seems to 
go the other way the individual or club, 
on the short end simply discontinues 
the game - thus never really losing. 
There are rather simple remedies for 
this - a time limit for turns, for in- 
stance - however, no one has really 
come forth to put these down into a set 
of bylaws to be agreed upon by every 
AH club seeking PBM contests. 

We have even discovered "opponents 
wanted" ads being submitted by "clubs" 
that don't even exist; and by others that 
aren't really functional as clubs, more 
like a loosely knit group of "buddies" 
who apparently derive more enjoyment 
out of capitalizing on loopholes in the 
rules that are not clarified by both 
parties before the contests begin. Some 

Homeland's use of these miniatures on 
AH game boards on their display table, 

Spring jj Fall Conventions Already 

While lack of support from many 
wargame clubs curtailed some of the 
expected face-to-face play, the 1st 
annual convention was so successful 
that plans are already underway to hold 
larger conventions in Pennsylvania and 
Chicago. The IFW, considered the 
largest functional body delegated to this 
purpose, is now accepting reservations 
for these coming events. Those clubs, 
organizations and individuals sincerely 
interested in being "ground floor ten- 
ants" in the science of wargaming should 
write for details to: IFW, c/o William 
Speer, Commander, 103 Spring Road, 
Malvern, Penna. 

Here's Avalon Hill's 5- star salute 
to Commander Speer, and company, 
for being the first to successfully launch 
a series of full-scale wargaming con- 
ventions here in the states. 

of this, of course, is Avalon Hill's 

But most of it can be blamed on the 
general lack of unitywithin clubs them- 
selves which we are now taking steps to 
rectify with the official registration of 
all bonafide wargame club s (see page 14). 

This lack of unity and solidarity was 
never made more apparant than at 
the IFW convention. It was one great 
convention - for those who showed up. 
Unfortunately, many so called "clubs" 
failed to appear even though promised 
to do so. What is appalling is the fact 
that responsible persons representing 
these clubs did not even bother to notify 
the IFW reservations committee of their 
cancellations. Nevertheless, many 
organizations did attend and their con- 
tributions to the success of the conven- 
tion are besL outlined in Wing Chaplain, 
George P, Schneider's letter to William 
Speer which reads: 

SUBJECT: Word of commendation, 
1st Annual Convention, 

TO: William Speer, Cmdr. IFW 

1. Congratulations are in order 
for the Commander and his staff for 
a job well done in arranging and carry- 
ing out the 1st Annual Convention of 
the International Federation of War- 

2. It is clear that Wargaming is 
an adult game thatbroadens the imag- 
ination, prods the ingenuity and taxes 
the intellect, and as such, is a most 
commendable hobby, and one that 
should be encouraged. 

3. In view of the image of the so- 
called typical teenager, as projected 
by the news media, note is here -by 
made by the undersigned of the exist- 
ence of a strung segment of our Ameri- 
can youth of whom all can be proud, 
not only because of their intellectual 
persuits, but most of all, because of 
their true appreciation of their country 
and the "liberty, freedom and inde- 
pendence which it permits to all 
people. " (Souvenir Menu) 

4. Best wishes are extended Lo the 
International Federation of Wargaming 
in its effort to assist the many War- 
gamers around the country in enjoying 
and furthering their hobby. 

5. The undersigned wishes to ex- 
press his appreciation to the IFW for 
the kind invitation to attend the 1st 
Annual Convention banquet and meet 
with the members. 

Lt. Co). , CAP 

Wing Chaplain 



The work, time and effort that went 
into this convention has signified to 
Avalon Hill how fanatically seriuus 
people can be concerning the art of 
wargaming. It has literally opened 
our eyes to what is going on - inaugerat- 
ing the first step (see page 14) on AH's 
part to help foster a closer relationship 
among wargamers of all types. 

Our future philosophy, then, will be 
to act as a literary market place for 
the unification of wax-game clubs. . .with 
the ultimate desire to be co-sponsors 
of many such conventions patterened 
after that sponsored by the IFW. 

Among those organizations de serving 
particular praise in getting such con- 
ventions off to a flying start are* Strat- 
egy & Tactics Magazine, The Avalon 
Hill International Kriegspiel Society 
(AHIKS), Gamescience Corporation, Ag- 
gressor Homeland, Lhe Model Figurine 
Collectors of America (MFCA), and to 
many individuals such as Roger 
Cormier, Henry H. Bodenstedt, Brian 
Libby, Mike Ferguson, Richard Hol- 
c.ombe, and others whose indefatiguable 
enthusiasm helped accomplish a great 

Our earnestplea is that the thousands 
of other equally enthusiastic organiza- 
tions will settle their internal squab- 
blesand juin theabove pioneers inmak- 
ing the science of wargaming the great 
art it was meant to be. 

Why Not 
Collegiate Wargaming? 

By Walter Guerry Green III 

In the past there have been any num- 
ber of attempts to obtain some sort of 
peace and quiet in the jungle of con- 
flicting claims which beset wargaming 
today, Dana Lombardy's article in the 
last issue of The General reflects the 
fate of such efforts. With the increase 
in wargamers comes an increase in war- 
ing clubs, each of which is convinced 
that it is the best and that the solution 
to the whole problem is that everyone 
should join it. 

Unfortunately, this is also true in 
college circles as any reader of the 
"opponents wanted" column for the last 
several years can testify. The real 
waste of this effort comes not in the 
vain boasts or counter-claims, but in 
the fact that the climate in the United 
States today is favorable to the establish- 
ment of an organized system of inter- 
collegiate wargaming competition. 
There is no really valid reason why 
intercollegiate wargaming cannot be- 
come a standard form of competition 
between various schools much, as Chess 
and debating are. 

It is certain that college administra- 
tions wall charter wargames clubB. All 

that is necessary is that one be able to 
show that there is an organized group 
(often with a sponsor - try the ROTC 
or History departments) with a relatively 
good chance of surviving for more than 
one year and with a list of opponents. 
And, surprisingly enough, student 
reaction is usually mildly favorable. 
The Duke University Company of War- 
gamers has for two years been openly 
soliciting members at Freshman Activ- 
ity Open House with good results (in- 
cluding four girls last year). 

The only thing really lacking at the 
present time is the determination of 
college wargamers to stop squabbling 
and start acting together for the better- 
ment of the hobby. There is even a 
mechanism in the form of the United 
States Collegiate Wargaming Confer- 
ence, which is the US representative 
in the International Intercollegiate War- 
gamers Federation. The Conference 
has a scheduling service far arranging 
matches between college teams and for 
keeping permanent records of wins and 
losses and standings. There is a judge's 
commission for licensing officials, a 
club organizational service for assisting 
new clubs in being formed, and a fresh- 
man advisory service to help incoming 
freshmen to locate clubs at their own 
or other schools. 

For details on obtaining membership 
in USCWC or for comments, praises or 
insults write Walter Green. Box 5847, 
Duke Station, Durham, North Carolina. 

Navy & Airforce in 
Guadalcanal - Part 

By Richard C. Giberson 

AH NOTE: "Part II" is an extension nf 
Mr. Giberson 1 s original article publish- 
ed in the May-June issue, 

Judging by the number of comments 
I've received (actually one, from my 
wife "They publish anything, don't 
they") many are anxiously awaiting this 


There are two ways to have surface 
combat -- ala Bismarck and ala Midway, 
or Lhree - ala Jutland? ? Confining 
ourselves to the presently available 
ocean; i. e. , GUADALCANAL mapboard 
the Midway method is used. 

Both sides fire on each "surface 
combat turn" (see May-June GENERAL). 
A ship can only fire at a single ship on 
a given turn. The combat factors of 
two or more ships can of course be 
added together against a single ship 
provided the range is right. Odds are 
determined in the conventional manner 
and the results rolled on the following 

Die 1-3 1-2 1-1 2-1 3-1 4-1 

1 x x x 1 1 Z 

2 x x 112 2 

3 x x I I 2 3 
4x1 1223 

5 x 1 2 2 3 3 

6 11 2 2 3 4 


The AP, providing that he controls 
Henderson Field is allowed Bomber 
Squadrons as follows; Aug 28- 8 Sqds, 
Oct 16- 3 Sqds and Nov 13- 10 Sqds. 
Each Sqds. is equivalent to one ship 
combat factor. Planes may be used, 
during daylight hours as additional fire 
power with friendly ships, or alone 
against ships. The results in each case 
are rolled on the Surface Combat Re- 
sults Table. 

Planes are only destroyed by attacks 
on Henderson Field. These attacks can 
be land based, normal artillery or ship 
to shore shelling. 1. Land Attacks--if 
the JP occupies Henderson Field all AP 
planes are considered destroyed. 2. 
Artillery Fire-if all supporting troops 
have been bombed off of the Airfield 
then for each additional artillery shoL 
rolled as a six one plane is lost, 3. 
Ship to Shore Shelling --Navy ships can 
fire at any land target within range 
(range is increased by one square when 
firing at land based targets). The re- 
sults are determined on the normal 
artillery fire Table. The shelling is 
done during the surface combat portion 
of the turn and would preclude firing at 
enemy ships on that turn. 

Troops and artillery fire units must 
be carried in by ships. A transport 
has a 48 unit capacity. 1 combat factor 
equals 4 units. 1 artillery fire equals 
1 unit. Destroyers, which the Japanese 
used extensively for supply at Guadal- 
canal, carry 16 units. The AP in addi- 
tion must supply gasoline in order to 
fly his planes, One gas factor equals 
1 unit and is used up each time a plane 
flies. The artillery fire supply table 
can still be used but delivery of the 
available units must be by ship. 


The AP may now guard more of the 
beaches against possible enemy land- 
ings by using troops and ships. Of 
course the "Order of App. " gives only 
the earliest arrival. Thus one Admiral 
may try to outfake the other into com- 
mitting his ships too soon. 

The JP on the other hand can try to 
get a major naval victory to boost his 
score over the AP. Also don't forget 
the possibilities implied in "shelling 
the beaches. " 


The incorporation of ihesr ruL-s 


should cause a greater amount of the 
land area to be used by the land troops 
and also a greater degree of realism 
in the area of reinforcement and supply. 
I have received some letters, mostly 
critical of my Order of Appearance. 
I did not presume to include all of the 
ships involved because of the artificial 
restriction imposed by using the cur- 
rent GUADALCANAL board. This was 
the main purpose of the effort. Cer- 
tainly on a different board, with more 
ocean, the full power of the respective 
Navies might be unleashed. Thus it is 
suggested that Avalon Hill move ri«xt 
to providing us with the all inclusive 
Land - Sea - Air game. BLITZKRIEG 
was a step in this direction but not 
enough Navy, A real complete GUA- 
DALCANAL, would historically do very 

For the "full" O. of A. yon may con- 
tact me: Richard C. Giberson, 1422 
Agnes, Richland, Washington 99352. 

Wargame Publications 

For the convenience of subscribers 
we are listing all Wargame magazines, 
periodicals, and newsletters that have 
been made known to us within the last 
few months. We urge patronage of 
these publications dedicated to the fos- 
tering of wargaming from coast to coast. 
Those we do not list should contact this 
office so that we may include them in 
subsequent issues. 

Avalon Herald, 423 Manor, Grosse 
Point Farms, Michigan. 

Kampf, 9512 Fifth Avenue, Brook- 
lyn, New York, 

Kommandeur, Box 65, Adelphia, 
New Jersey, 

The Panzer, 194 Kottenger Avenue, 
Pleasonton, California. 

Panzerfaust, Box 280, RD#2, Sayre, 
Pennsylvania 18840. 

The Spartan, 103 Spnug Koad, Mal- 
vern, Perina, 

The Stormtroopcr, 38 Sanger Avenue, 
Waterville\ Maine 04901. 

Strategy & Tactics, Box 11-187, 
Loudonviile, New York 12211, 

The Tank, MIT Strategic Games 
Society, Room 401, Student Center, 84 
Massachusetts Ave, , Cambridge, Mass. 

Wargamer's Newsletter, 69 Hill 
Lane, Southampton, England. 

We have also been informed of a 
brand new publication, Victory, suppos- 
edly scheduled for publication last July. 
We have not been able to secure an is- 
sue, but have learned that the publishers 
plan to produce a nationwide "War- 
gamer's Index" which will list names 
and addresses of wargamers seeking 
opponents in their own geographic area. 
Info of this sort should be rushed for 
Fall printing to; Gary Charbonneau, 34 
Gibson Road, Silver Bay, Minnesota 


Jutland: 2nd Time Around — Part I 

by James F. Dunnigan 
Research & Design Director 

It seems to be almost habitual with 
Avalon Hill games that, within six 
months of publication, the rules will 
undergo considerable modifications. 
Many players have complained about 
this and AH has not been deaf to their 
pleas for more precision ia the first 
edition games. There have been other 
complaints, however, which strike 
more to the heart of the games' design. 
Clearly heard above the cacophony of 
player complaints was the demand for 
greater historical accuracy. This de- 
mand also implied that the greater at- 
tention to historical "fact" should not 
be achieved at the expense of AH's usu- 
al high standards of play ability. Thus, 
out of the three main player demands, 
we found first edition clarity at the bot- 
tom of the pile. 

What were the main problems with 
the first edition of Jutland? The main 
ones were concerned with misinterpre- 
tation of the rules, most particularly 
with regard to Victory Conditions and 
Search Procedure. Oddly enough, few 
people have noticed the inconsistencies 
in the Battle Procedure which we were 
sure would present major problems. 
On the other hand not everyone agreed 
that the above mentioned problem areas 
were the chief defects in the game. In 
fact, most found no problems there at 

Another major problem was the lack 
of more graphic illustrations to aid in 
comprehending some of the more dif- 
ficult mechanical features of the game. 
Jutland, with its radically new format, 
caught us with our guard down. Many 
problems in this area stemed from am- 
biguities in the text of the rules. Again, 
not everyone felt that the illustrated 
examples of play were inadequate. 

Cause and Effects 

Why should these problems of player 
comprehension arise in the first place? 
The primary reason lay in the diverse 
nature of the players themselves. AH 
has been able to stay in business main- 
ly because they have been able to ac- 
curately forecast what their customers 
would most like to see in a game. In 
doing this they had to take careful note 
of the fact that their market ("public", 
if you wish) is quite diverse and that 
people play their games for God knows 
how many different reasons and inten- 
tions. Thus their objective has always 
been to try and keep as many people as 
possible happy within the confines of a 
single game. This entailed the placing 
of considerable pressures on myself in 

order to see that the all important mar- 
ket considerations were not ignored in 
my single minded search for the "per- 
fect" game. Perhaps here we should 
quote a rather trite old phrase, " 
man's meat is another man's poison." 
AH stays in business by keeping the 
"poison" (causes for player complaints) 
down to a nonlethal minimum. 

Our second problem was equally 
complex. It involved the development 
of a new game "formula" which would 
include provisions for the use of histor- 
ical realism to a greater degree. We 
were searching for the "perfect" game 
which would combine historical accura- 
cy with play ability. 

At this point it should be remem- 
bered that game play ability depends a 
great deal on mechanical concepts de- 
rived from a careful analysis of player 
reaction to a given situation. This is 
why AH has for so long adhered to one 
"formula". Historical situations, how- 
ever, are not so rigid and each one de- 
mands a "logic" of its own. Defining 
the historical situation is difficult 
enough, but combining this with a game 
formula requires a lengthy period of 
debugging. People are not, by and 
large, very logical. The basic idea be- 
hind a game is to reduce an essentially 
complex situation to a simplified yet 
historically valid format. The rules 
for the first edition of Jutland looked 
good on paper. The people who devised 
them and tested them were kept informed 
of the rationale behind them and thus 
were lulled into believing that all others 
would feel the same. In this respect 
we made two errors. First, we were 
unable to make those subtle modifica- 
tions in the rules which would cover 
those areas which would, invariably, be 
seen differently (or not at all) by some 
people. It's the same old story, not 
everyone sees things the same way. 

Our second error was somewhat 
more involved, I had wished to include 
more extensive data on the historical 
underpinnings of our rules and the game 
as a whole, AH overruled me on this, 
feeling that they were taking enough of 
a chance as it was, We also had trou- 
bles with some last minute modifica- 
tions in the rules in the name of play- 
ability thus upsetting the careful logic 
behind our original theory. . . which was 
constructed to deal with what you will 
surely agree was a unique situation. 

Our biggest mechanical problem was 
playte sting. But the problem goes 
deeper than that. The problem is, es- 
sentially, that there is more than one 
way to "skin the cat" with regard to 
rules dealing with various aspects of 
the historical event in question. Again, 
the only ready way I could see to solve 


this problem would be to include in the 
game a large booklet describing in de- 
tail the documentary background of our 
various rules. Unless AH relents and 
goes along with this the only alternative 
is An extensive poet-publication play- 
test program which will, one hopes, 
develop rules which will cover the 
vagaries of imagination in as many 
people as possible. 

Solutions to the Prob lems 

What have we done about the prob- 
lems arising from the first edition of 
Jutland? We first determined, from 
the questions sent in by players them- 
selves, exactly which sections of the 
rules were the greatest trouble spots, 
A complete re -write of the Advanced 
and Tournament rules were then sent 
to consumer test panel members for 
additional play-testing. 

At this writing the post-publication 
testing is still in progress. Never- 
theless, we have received enough 
early comments, criticisms and sug- 
gestions to warrant your considera- 
tion of the following rule clarifications 
we submit here and now: 

During the search procedure we 
found that it was necessary for both 
sides to call out all their units so that 
two enemy units would not find them- 
selves in the same square. It also 
enabled a fight of some sort to take 
place rather quickly. From an his- 
torical point of view this rule was not 
damaging to the game. The important 
change is the rule stating that players 
do not reveal the makeup of their task 
force unless the enemy also happens 
to have a task force in the same square 
thus making "contact." If contact is 
made but play does not go to battle 
procedure, only the number of ship 
counters need be revealed. 

Battle Procedure realty required 
simultaneous movement of both fleets. 
This was incorporated in an additional 
optional rule. By the way, ships can 
make turns of any degree, not just 
30°, 45° or 90°. 

Certain problems developed with 
the battle procedure when it came 
time to include some of the optional 
rule*. For example, many players 
didn't realize that only those ships 
which are visible to the enemy under 
the current visibility conditions need 
be placed in the battle area. 

We only mentioned once (on the 
Basic Gunnery Results Table) that the 
British lose half of their firepower at 
night. Some players neglected to pick 
this up. 

Regarding critical and flotation hits, 
for EVERY six rolled, no matter what 
the circumstances (such as rolling for 
torpedo hits after a transverse bulk- 
head has been hit) you must again roll 

for the appropriate specialized hit. 

Many people couldn't believe that 
a ship could fire for no more than six 
battle turns. This is actually quite 
reasonable. A large caliber gun could 
be loaded within IS -JO seconds, at 
beet. Another few seconds might be 
added to this total to account for de- 
lays in transmitting fire control data 
to the turrets. Indeed, a shell would 
not be fired unless fire control had a 
reasonably accurate amount of infor- 
mation on the target. If a ship could 
fire foT the greater part of 10 minutes 
(one battle turn) it would consume, on 
the average, some 15 rounds of am- 
munition. Each ship carried, on the 
average, some 90 rounds per gun. 
Not all of it was armor piercing shell 
and it might be almost impossible at 
times to transfer the ammunition of 
a disabled gun to one that was still 
functioning. Therefore, on the aver- 
age, each capital ship had sufficient 
ammunition far 6 ten minute periods 
of sustained fire. These periods 
might be spread over a number of 
hours, as actually happened in the 
original battle. 

The 1916 torpedo was a very crude 
instrument, thus there is not more 
chance of a "bit" on the torpedo re- 
sults table. You may direct the tor- 
pedoes of many flotillas at a single 
ship. If you attack a ship with tor- 
pedoes from two sides the ship attack- 
ed cannot, obviously, turn away. 

Ships out of fuel and with no hope 
of being towed back to port are con- 
sidered sunk, 

A rather elaborate set of victory 
conditions are being tested at this 
very moment. But for now, we sug- 
gest making the following correction 
to the Section, "How To Win, " for the 
Advanced Gamer "Germans win: 2) 
if the British fail to drive all capital 
ships still in play back to port within 
30 hours of being spotted by the Bri- 
tish. " The phrase still in play cor- 
rects the loophole that allowed the 
German player to send his ships thru 
the Skageraak for 30 hours thus "out 
of play." German ships that do slip 
into the Skageraak can be considered 
forced back to port if their re-entry 
is blockaded by British ships. In ord- 
er to preclude this victory condition, 
the German ships would have to be 
able to escape thru the blockade and 
back on board - merely engaging the 
British in battle on squares of block- 
ade is not enough. 

In the next issue - Part 2 - we will 
feature further discussion on the logic 
and reasoning behind many of the Ad- 
vanced and Tournament Game rules. 


Replacement Parts 

We are listing items involved in rule 
changes and revisions effected since 
their original run. It should be noted 
here that there have been no major 
printed rule changes made to any game 
within the past 12 months and all sub- 
scribers who have ordered materials 
directly from Avalon Hill during that 
time will have received the most up-to- 
date parts. 

However, those who have made the ir 
purchiaes from retail outlets may very 
well have sets not containing the latest 


a. Instruction Folder - latest version 
contains a die -roll Supply Table for 
German player . . 20 

b. Battle Manual - latest version re- 
placed the 210 W. 28th Street, ad- 
dress with current address on back 
cover 50 

c. Situation-March 1941 Card - shows 
British 4-4-7 Unit starting at Me- 
chili, not Msus 15 


a, Mapboard - several changes recog- 
nizable by the addition of a road at 
VV-31 and VV-32 3. 00 

b. Battle Manual - several minor cor- 
rections recognizable by the addi- 
tion of a Fortress to be placed on 
TT-10 at start of Tournament game 
as indicated in sentence #9, page 4 


a. Battle Manual - several minor cor- 
rections highlighted by addition of 
an Appendix on back cover .... ,50 


a. Instruction Folder -.copyright 1965 


b. Battle Manual - only one printing, 
replaced Reference Folder 50 

c. Troop Counters - includes 50th 
British Infantry Division left out in 
original 1 960 printing .60 

d. Order of Battle Card - replaces Unit 
Symbols and Combat Factors Cards 
of original 196 1 printing. 15 


a. Playing Board - minor adjustments 
in Offense Chart and Time section, 
recognizable by words "Power Up 
Middle " for Play #1 I. 75 


a. Battle Manual - copyrighted 1964. 
This 1964 version updated the orig- 
inal 1958 square -grid version. 
Those who wish to update this orig- 
inal version need not purchase a 
new board. You will, however, need 
the Battle Manual 50 


b. Troop Counters - blue and grey 
rectangular counters adjusted in 
size to fit the squares 60 

c. Time Record Card .15 

d. Order of Appearance Cards ... .30 


a. Basic Game Instruction Folder - 
clarification of "How to Win 1 ' section 
identifiable by the words, lr . . . Znd 
printing - June 1966" on first page 

b. Battle Manual - Minor corrections 
identifiable by the words, "...2nd 

printing - June 1966" on page I 



a. Instruction Folder - No changes since 
1962. However, latest version shows 
three lane tracks, instead of two 
lane tracks, in instruction diagrams 


a. Instruction Folder - minor changes 
plus the combining of both basic 
game and tournament game rules 
into one, 8x 10, 4-page instruction 
folder 20 

b. Running Record Pad - No changes 
since 1962, However, latest version 
corrects the inbalance in the Balance 
Sheet example printed in the original 
1959 version 75 


a. Instruction Folder - minor clarifica- 
tions identifiable by the words, "2nd 
printing - April 1967" on back cover 

NOTE: All above prices are identical 
to those quoted on current replacement 
parts list. Subscribers may order 
these same items through the General 
at 257o discount. Simply compute the 
total cost of your entire parts order 
and deduct Z5%, Mark your order 
and mail to the 45 17 Harford Rd. office, 
Minimum order - $1.00. 

Stop Glorifying the Nazis 

By Mark Weitz 

I have become somewhat disturbed 
over what seems to be a mushrooming 
trend among AH wargamers: glorifica- 
tion of and identification with the Ger- 
man military machine of World War II. 
J feel that it has gone beyond the bounds 
of decency. Furthermore, it iB baaed 
on an ignorance of German military 
performance in the war. 

I find this glorification of the German 
army indecent, because to me, the 
German war machine was the instru- 
ment of the most hideous, inhuman bar- 
barity the world has ever seen, 

I am not, however, anti-German. 

I understand the attraction of playing 
the Nazi commander in AH games. In 
most World War II games, the German 
player is at a disadvantage and it is 
difficult for him to win. Thus, taking 
the German side offers a strong chal- 
lenge, and gives one the opportunity to 

engage in the ultimate fantasy the 

changing of history. I too have com- 
manded the Nazi armies in D-Day, AK, 
Stalin, Bulge, and I have commanded 
them with vigor and with every desire 
to win. 

But, I think the situation has gotten 
out of hand. Many of the PBM clubs 
have adopted German military titles and 
regimental groupings: war game maga- 
zines often have German names; the 
great majority of articles in the General 
deal with strategies for the German 
player; several "factual" articles at- 
tempt to show how close Germany came 
to winning the war (or a specific cam- 
paign}. All this 1 could put up with, but 
the straw that broke this writer's back 
was the article by Hans Kruger: Nor- 
mandy - the Way it Really Happened, 
in the July, 1967 issue. 

I will not give his articles a respect 
it does not deserve by attempting to re- 
fute his absurd thesis. I would like to 
draw your attention to a sentence on 
page 12, lines 50-51: "They were all 
supermen, the kind that the Fuhrer had 
so often spoken of." Here is Hitler's 
biggest lie, a lie that caused more suf- 
fering and destruction than anything in 
the history of the world, and it is re- 
peated in all seriousness in America 
in 1967. 

Mr. Kruger also states that the Ar- 
dennes counteroffensive "almost" suc- 
ceeded. This is a perfect example of 
the glorification of the Nazis that is 
grounded in ignorance. To have suc- 
ceeded, the Germans would have had to 
drive the allies off the continent; this 
was not within the realm of possibility. 
On a lower level of success, the Ger- 
mans would have had to seize a city 
like Antwerp to disrupt allied supplies 
and communication. This too, as Mr. 
Kruger should know, was not even "al- 
most" done. 

The wargamers who identify with 
the Nazis and glorify them seem to have 
a very naive idea of German accom- 
plishments in the war. Let me ask this 
question: who did Germany defeat? 
The only major power that Germany 
ever defeated was France; and those of 
us who study some history besides the 
history of battles know that France was 
defeated by her internal condition and 
her morale. There were many defeat- 
ists in her officer corps and political 
elite; men who wished to see a German 
victory so that France could take her 
place in Hitler's "New Order" and re- 
solve her social antagonisms by force. 

At any rate, France was the only 


major power Germany defeated. The 
Nazis were beaten on the sands of 
Africa, in the skies of Britain, in the 
hills of Greece and Yugoslavia, and on 
the varied terrain of Russia. 1 think 
that most wargamers view the war as 
four years of Nazi victory, and the final 
year in which American preponderance 
of men and material finally salvaged a 

Nothing could be farther from the 
truth. Not counting the Polish cam- 
paign, Germany was victorious for all 
of a little more than a year, dating from 
the invasion of France. After that she 
suffered an almost constant series of 
reversals. How many of you know that 
the RAF began bombing Berlin in Novem- 
ber, 1940. By late 1941 the RAF was 
bombing German cities with horrifying 
consistency. I need hardly mention El 
Alemain and Stalingrad, but how many 
of us forget about the battle of Lenin- 
grad. And what about the resistance 
movements in Yugoslavia, Greece, 
Poland, France, Norway: the Nazis 
never could deal with these. 

In short, Nazi military might has 
been grossly overrated. This glorifica- 
tion of the German army, cefmbined 
with a strong wargamer identification 
with the Nazis, I find reprehensible, 
because of what the German army's 
real accomplishments were, and what 
the German array stood for. Mark 
Weitz, 54-40 Little Neck Parkway, 
Little Neck, N. Y. 1 1362. 

The General Staff 

by Richard C. Hill 

Both of the world wars of the century 
have evolved around Germany. This is 
not because Germans are warlike fanat- 
ics, but because they had the only gen- 
eral staff capable of waging modern 
warfare. I purpose that any national, 
regional or even local game clubs that 
want to get ahead of its opponents form 
a general staff, Each member of this 
staff, with the exception of the Com- 
mander-in-Chief, should be a specialist 
in his own field. Each job could have 
its own staff. An example of this is to 
have John Doe of Cleveland or Tom 
Citizen of Boston both as Commanders' - 
in- Chief of their own local chapters of 
a large club. This club would therefore, 
have several Commanders'-in-Chief, 
who would be classified as the Com- 
manders'-in-Chief Staff of the War- 
gamers Club General Staff, for instance. 
This way the club would have a con- 
tinuous source of commanders to supply 
their local or larger ambitions. This 
would, of course, only apply to a state, 
regional, or national club. A General 
Staff should consist of at least four or 
as many as ten players. The four basic 


staff positions and their descriptions 
are as follows: Commander-in-Chief, 
your be st player who would have to make 
alt decisions regarding changes in your 
basic plan, which I will discuss later; 
Army Commander, controls all land 
forces and is responsible for the use 
of these troops to accomplish his ob- 
jective; Naval and Amphibious Assault 
Commander, who specializes in naval 
warfare and deployment of troops in an 
amphibious assault; Air Force Com- 
mander, who, except in certain games 
where he actually command aircraft, 
would be an adviser on airborne or air 
assault operations. The ten man ex- 
panded staff and descriptions are as 
follows: Commander-in-Chief, same 
as above Armored and Breakthrough 
Forces Commander, commands all 
armored, mechanized, and other forces 
being used in a major assault (Primarily 
an offensive commander ); Infantry Com - 
mander, commands all infantry forces 
not committed to other commanders 
(Primarily a defensive commander); 
Special Units Commander, operates all 
specialised units (i.e. airborne, rang- 
er, or mountain troops ), Internal Se- 
curity Commander, who is responsible 
for anti-paratroop defenses and secur- 
ing rear areas against amphibious as- 
sault or counterattack, Naval and Am- 
phibious Assault Commander, same a 
above; Air Force Commander, same as 
above; Sub Commanders or Advisers, 
two people who can take aver small 
groups of units or advise a regular 
commander; Legal or Rules Adviser, 
keeps records of all rules for all games 
and records all purposed and adopLed 
changes to those rules no matter what 
the source. Although the last member 
is optional, he is, in my opinion, a 
very important member. He would be 
able to tell you what rules you could 
use to yuur advantage and what rules 
your opponent could use to his advantage. 
He could meet with the Legal Adviser 
of the apposing club and come to an 
agreement as to what the rules for the 
upcoming game would be (regular, 
tournament, optional or any combina- 
tion thereof). He would inform you as 
to any violation of the agreed upon 
rules by either aide. The General Staff 
should meet before each game and 
formulate a basic plan with timetables, 
objectives and reenforcements quotas. 
This plan should be recorded and kept 
for reasons I will mention later. Any 
deviations from this plan or revisions 
of the same should be made on the 
judgement of the Commander-in-Chief. 
An adviser can record the changes in 
the plan or the whole game. The former 
is essential, the latter is not. 

Now I will tell you why 1 wanted the 
plan recorded. The Commanders'-in- 
Chief Staff of the club should keep in 
contact with one another. They should 

send a copy of the plan and/or revisions 
to anyone requesting them. In this way 
each local chapter will have the experi- 
ence of alt the others. Other staff mem- 
bers can contact their oppo sites in other 
local chapters, although this is not 
necessary. It is possible to have three 
or less commanders, with one of them 
dominating in certain games. Examples 
of these would be a) Midway-dominated 
by the Naval and Amphibious Assault 
Commander b) Afrika Korps -dominated 
by the Armored and Breakthrough 
Forces Commander, Elections could 
he held to elect state, regional, or na- 
tional General Staff members for a 
year's term. They would keep records 
of games played in their jurisdiction 
and give any information, advice or 
assistance required. It is good policy 
to let various commanders serve as 
advisers or spectators to games when 
usually one player dominates to give them 
a little understanding of the other com- 
mander's job so he can cooperate with 
him better when they play together. 
This system may take a lot of work 
getting set up, I think, however, that 
this system will raise the standard of 
clubs from petty confusion tu organized 
enjoyment. Richard C. Hill, 559 West 
172 Street, New York, N.Y, 10032. 

Blitzkrieg for Beginners'' 

by Paul Hunt 

This article is intended for the new 
general who haa just started to play the 
tournament game of Blitzkrieg, 

One of the biggest problems facing a 
new tournament Blitzkriegplayer is how 
to deal with the minor countries without 
losing his whole army. In Drder to 
save you brain-strainage, here is a 
plan on how to be a "Panzer Leader" 
which you can use until you formulate 
a better one of your own. 

I shall deal with Blue first. The 
first column of the list below contains 
the location for units to be used. The 
units are listed in the second column 
and the target city in the third. 































taken the whole country, in the first 
turn, you say to your opponent in your 
most nasal voice, "This is the end of 
my territorial demands in Europe." 
Suppose you are Red. Here again 
is a list, in the same order as before, 
of locations, units, and objectives; 














1/4-4 & 1/8-4-4 




















Now you may say, "But what about 
CC-15?" Well, you merely send in the 
6/4-4's you happened to have put in Sea 
Zone "A" through the Koufax Desert 
Invasion Area and take CC-15. (This 
also prevents a Red invasion to help 
take VV-25!) Then, after you have 

Finally, to capture JJ-46, you bring 
in the 4/6-4' s you put in 5ea Zone "D" 
through the friendly port of NN-48 and 
you're done. (If you'd like something to 
say, too, you might paraphrase Capt, 
Isaac Hull and say "By heaven, that 
country is ours ! p1 ) 

After deploying forces as I stated, 
you will find a number of units I left 
out to deploy as you wish. Many of 
these might be interchanged with units 
I used and have the set-up work equal- 
ly well. 

In conclusion, you will note two 
countries in the middle, as yet unvio- 
iated. The small center one is easy to 
take, though it might be better, as a 
beginner, to mass your forces and let 
your opponent worry about them -- es- 
pecially the long one bordered by Lake 
Pinsky, the South Lawrence, and Sea 
Zone M C". 

Comments, criticisms, and the rea- 
son why Big Red's border is heavy 
black where the Baer, Little Kobell, 
and Witz Rivers meet may be sent to 
Paul Hunt, 8295 White wood Drive, 
Brecksville, Ohio 44141. 

Blitzkrieg Naval Transports 

by Gary Charbonneau 

Are you a frustrated admiral, dis- 
appointedat the lack of naval maneuvers 
possible in Blitzkrieg? Well, I can't 
offer any exciting ship-to- ship action 
- it would require redesigning the whole 
board. However, T have figured out a 
way to make this otherwise terrific 
game more interesting from a naval 
standpoint. How? By adding Naval 
transport counters, that's how. 

If you have enough blank counters, 
use those; if not you can always cut up 
an old shoe box. Make forty naval trans- 
port counters. Each will have an anti- 
aircraft screening value of 1. You will 
have two types of transports - destroyer - 
transports and ordinary transports. In 



addition, make four aircraft carriers 
(factors). Each transport factor can 
carry one ground troop factor, and each 
carrier can accommodate one TAG or 
fighter factor. Since forty transport 
factors loaded to the hatch covers with 
land troops will undoubtedly lead to 
toppling juggernauts, it might be a good 
idea to make extra counters to repre- 
sent large groups of transports. These 
can be broken down at will. 

When moving, forget entirely about 
sea zones. Assign destroyer-trans- 
ports and carriers a movement rate of 
48 squares per turn, and give the re- 
maining transports 24, Naval units 
may not move onto any square containing 
land, except at port city squares, de- 
fined as being only those city squares 
directly on the coast, To help get around 
peninsulas, consider all sea squares 
containing grid coordinate numbers or 
letters as ordinary sea squares. B-33 
must be considered a sea square, for 
obvious reasons, 

At the beginning of the game, place 
your transports and carriers in home- 
country port city squares, but no more 
than 8 factors per square. At no time 
during the game may more than 8 ship 
factors be in any one port city square. 
Land units may load only at friendly 
port city squares. Loading takes 8 from 
the BTA of destroyer-transports and 4 
from ordinary transports. Deduct 1 
from the BTA of any land unit for load- 
ing. Thus, if a land unit moves one 
square onto ^ a port city square and 
boards a destroyer-transport, and the 
movement rate of the land unit is 4, 
the transport may only move 24 during 
that turn. For every few squares mov- 
ed by a transport, deduct an equal 
proportion from the landunit it carries. 
If an ordinary transport carrying a load 
of infantry moves t> during a turn, de- 
duct one BTA from the movement rate 
of the land unit if it invades or leaves 
through a friendly port. Round off any 
fractions in favor of the mover. 

Unloading and invading incur no loss 
of BTA, To unload, merely place units 
in a friendly port and move off land 
units, deducting for the movement made 
by the transport to get to the port, £i- 
vasions are conducted m much the same 
way. Place land-unit-carrying units 
alongside the beaches you wish to in- 
vade and move in. If you have to fight 
land units to get ashore, ignore the 
transports. Invasions may be conducted 
in the same turn that units are brought 
to sea. 

Naval units may be attacked from 
the air. Use the strategic bombing 
table, and ignore any land units the 
transports may be carrying in deter- 
mining the odds. If any ships are sunk, 
don't forget to eliminate the troops 
they were carrying. 

Adding naval units would tend to 

make your supply situation a little pre- 
carious at times, so I suggest that each 
friendly port city square be able to 
supply 5 naval factors. This extra 
supply capability may be used to supply 
the navy only. 

Naval units may pass right by enemy 
units on land without having to fight 
them, and opposing naval units may 
even occupy the same sea square. To 
conduct operations from carriers, just 
fallow the Battle Manual rules, but 
carriers, too, may be attacked from 
the air. To put air units on carriers, 
just fly them out to any square which 
the carriers have passed on that turn. 

One more thing. If you bring units 
on in port city squares, they must still 
suffer a BTA loss before being con- 
sidered aboard ship. 

As long as I am on the subject of 
Blitzkrieg, I suggest that the rule that 
aircraft may not fly to a target any 
farther away than the range printed on 
the counter, no matter how close the 
city to which they are returning is, be 
eliminated, since it eliminates shuttle- 
bombing techniques such as those used 
by our Air Force in World War IT. 
Kamikazes should even be allowed. Al- 
so, why not shake on the weather at the 
end of every half-turn? As it stands 
now. Blue knows what the weather will 
be for Red's operations and can plan 
accordingly, while Red does not have 
this advantage. 

Address any questions or comments 
to; Gary Charbonneau, 34 Gibson Road; 
Silver Bay, Minn, 55614. 

The Best Invasion 

Area - D-Day 

Gary Zintgraff 

Contrary to all the D-Day '65 arti- 
cles in The General, an unopposed 
landing in South France will usually 
lead to a rapid collapse of the entire 
German defense and in many cases, 
complete victoryfor the Allies in twelve 
to fifteen weeks. Accordingly, the 
Allied air-attack capacity should be 
reduced to four attacks per game to 
bring D-Day '65 back into play balance 
since some troops from the Channel 
areas must be used in the South France 
area. Air attacks should not be allowed 
adjacent to Allied units, 

The four principal advantages to the 
South France invasion are: 

1) The very definite threat of com- 
plete victory within twelve to twenty 
weeks ; 

2) The generation of a "third" inva- 

3) The opportunity for stunning sur- 
prise maneuvers which can roll up the 
Seine River defense line before the 
ninth week and possibly "pocket" a 

large portion of the German army, 
4) Negligible loss of Allied troops 

until the German begins his desperate 


You say, "He can't possibly mean 

the game with the 17 -square supply 

line, self-sufficient fortresses, etc," 

But I do ! 


Let's analyse the first point. Place 
two infantry units on each of the follow- 
ing squares (AA-18, AA-19. BB-19, 
BB-20). These units are supplied from 
South France. Now place eight armor 
units behind the infantry. Then move 
the infantry behind the Rhine to {X-14, 
Y-I5, Z-15, AA-16) and move the ar- 
mor to the positions previously occu- 
pied by the infantry. Now the infantry 
and armor may simply swap positions 
for four turns. Any given unit is only 
isolated behind the Rhine for one turn 
at a time. But you correctly point out 
"the victory condition requires ten di- 
visions behind the Rhine and you only 
have eight. " So, turn your attention to 
Saarbrucken, Four divisions may op- 
erate in and out of this fortress and take 
turns behind the Rhine since the new 
rules allow a unit to be supplied while 
inside a fortress. This then gives the 
required ten divisions. Allied units 
may reach Metz and Saarbrucken in 
two turns from Vesoul, the limit of the 
South France supply line. Other units 
may operate out of Metz and. Trier 
along the Moselle to protect the flank 
of this operation. Note; this "threat" 
has won far me immediately the twenty 
or so times 1 used it on unwary oppo- 
nents. After the first cheap victory, it 
was usually necessary to resort to the 
remainder of the plan outlined below. 
However, the overall plan has met with 
sufficient success to warrant this arti- 
cle . 


The effects of a third invasion may 
be generated by capturing the inland 
port of Nantes by airborne troops. This 
may be accomplished by the third turn. 
On the invasion turn, para 1 moves to 
KK-29. On turn two, para 2 reaches 
EE-35 and is isolated. On turn three, 
para 1 and para 3 capture Nantes. Air 
attack may be necessary on turns 2 
and/or ~i to insure capture of Nantes 
and the critical squares around it. If 
the German defends this area with a 
reasonable force, it will be necessary 
to capture Bordeaux first, then use an 
overland operation from Bordeaux to 
Nantes, The earliest Nantes will fall 
now is the fifth week instead of the 

You now have siKteen to twenty divi- 
sions marching out of South France. 


The German has rushed to meet them. 
Then on the fourth turn, eight armored 
divisions land in Nantes and march on 
Normandy and Rouen. A pincer-attack 
is developing not to mention the demor- 
alizing effects on your opponent. (You 
may use eight divisions since the in- 
land port "landing capacity" is now 
governed by the South France invasion 
table. It is quite possible to trap some 
statics in Normandy. Now you will ac- 
tually get to see the mobile battle situa- 
tion the battle manual describes as the 
German frantically regroups. Actually 
it is sometimes wise to delay the cap- 
ture of Nantes until the fifth or sixth 
week to allow the German mobile forces 
to become inextricably involved in the 
Vesoul area. Timed correctly, Rouen 
falls easily. 


Should the German (from bitter ex- 
perience) stop "the threat" in the Ve- 
soul-Saarbrucken area and safely form 
"the line" at the Seine, 6imply divert 
the sixteen to twenty divisions march- 
ing out of South France toward the weak 
flank of the Seine River line -- the Chau- 
mont-Troyes area. The units from 
Nantes hold the front from the sea to 
Paris, Supply lines now run from Nor- 
mandy so when Chaumont collapses 
you can race for St. Dicier, Chalons, 
and Verdun, The river line rolls up 
quickly; your supply lines then extend 
deeper around the end of the Seine line 
so that you may drive for Brussels with 
the distinct hope of pocketing a very 
large portion of the German army. It 
is now the ten to eleven week phase,, 
and the threat of the second invasion at 
Pas de Calais or the North Sea really 
gives the German problems. 

Up to this time you will have lost 
virtually nothing. Your four air -attacks 
should haye been saved until now if pos- 
sible. The German will now have to 
counter-attack your forty to fifty divi- 
sions to break for the homeland. When 
he receives A-Back-2 with strong forces, 
it is often possible to retreat them to 
squares with other strong units to pro- 
vide an inviting air-attackon your forth- 
coming turn. Depending on the situation 
you may wish to withdraw four to six 
divisions through Nantes to later invade 
at the North Sea and at least break up 
his withdrawal. 


See if you can determine the mini- 
mum number of units and their posi- 
tions necessary to delay the South 
France invasion plan. 

Note: After using this attack plan 
for over a year, I found the following 
interesting quote in Hart's "The German 
Generals Talk. " "After the fall of Tu- 


nis in May, " Blumentritt said, "Hitler 
became increasingly anxious about the 
possibility of a landing in the south of 
France. . . .He was particularly con- 
cerned about the poEsihllity of a pineer- 
type invasion, with simultaneous land- 
ings in the south of France and the Bay 
of Biscay. " Comments to: Gary Zint- 
graff, 3007 M.A.S. #6, Houston, Texas 

Analysis of the 

Combat Results Table 

By Dave Hammons 

If any of you have ever tried to ana- 
lyze the standard combat results table, 
the one used in Stalingrad, AK, D-Day, 
Waterloo, etc. , you'll know you can 
dig up some surprising facts. This 
article will try to point out some of 

Soak- off Attacks 
1-3 and 1-4 ; 8-9 
1-3 and 1-5 . 5-6 
1-3 and 1-6 : 4-5 

The above table is a comparison of 
factors lost between the four soak- off 
attacks. What it means is this: If you 
launched a large number of 1-3 and 1-4 
attacks. On the average there would be 
9 of your factors destroyed in your 
1-4' a to every 8 last in your 1-3' a. 
Thus, you would lose fewer units in the 
long run at 1-1 than 1-4, even though 
if you did happen to roll an A- Elim at 
1-3 you would lose more factors in that 
one attack. The difference is even 
greater between 1-3 and 1-5 and 1-3 
and 1 -6. 

How can this help me, you ask? 
Well, here's an example using the 
Germans in Stalingrad, Suppose the 
Russian player has stacked three 
4-6-4's in the city of Kiev. You attack 
one of them at 3-1 and wish to soak-off 
against the other 24 factors. Should 
you use 4,5, i, or 8 factor for a 1-6, 
1-5, 1-4, or a 1-3 attack respectively? 
According to the above information, 
you should use 8 factors for a 1-3. In 
the long run, you'll lose fewer units, 
and those few corps you save could 
mean the difference between victory 
and defeat. Thus, all .of your soak-off 
attacks should be made at 1-3 if this is 

Regular Attacks 
A. Against Units Not Doubled 

(I) Defender not surrounded 


Defender surrounded 


1 1/2 



























1 1/2 














Defender Loses 





















Against Units Doubled 
{1} Not surrounded 




These tables again are ratios be- 
tween factors of the attacker lost and 
factors of the defender lost. 

Once again, some surprising facts 
are turned up. For example, if you'll 
look at table B (!) you'll see that a 
3-1 against a defender who is doubled 
and not surrounded gives the same 
number of factor for both attacker and 
defender. Thus, unless you are taking 
an important piece of terrain, this at- 
tack is not a particularly advantageous 

A3 so, if you'll look at the difference 
between the 3-1 and 4-1 attacks in all 
four cases you'll see that the latter is 
twice as good. Thus, the addition of 
one third of the troops already in the 
attack will give results twice as good 
in the long run. 

Another interesting fact is the 1-2 
attack against a surrounded and un- 
doubled enemy. The results on the 
average are actually better than at 1-1 
or 2-1. 

As a closing remark, I'd like those 
who urge the use of 2rl attacks to table 
B ( 1 }. At Z- 1 the attacker loses on Ihe 
average almost 3 times as many factor 
as the defender. Thus, unless you have 
a very important piece of terrain to 
take, and don't mind losing enormous 
numbers of troops in the process, my 
advice is to forget it. 

Comments to Dave Hammons, P.O. 
Box 608, Big Bear City, Calif. 92314. 

Tournament Bismarck 

by James Misch 

The addition of cruisers and carri- 
ers to the battle board and convoys to 
the search board completely changes 
naval strategy in the Bismarck game. 


With the addition of convoy counters the and carrier provisions eliminates all 

element of luck is eliminated from the but escape from the battle board chance 

search-chance table and the cruiser table. 

Convoy information is supplied below: 



Must leave 




Search Board 





Western edge 
search board 
(North of) 55* 


2nd day 24th 



OB 3 24 



1st night 25th 


OB 3 25 



3d day 25th 


OB 3 26 



4th day 25 th 





2nd night 24th 





2nd night 24th 





3d day 24th 





3d day 25th 





1st night 23d 





South edge of 
board between 



2nd night 24th 



H6 rows inclusive 



West or South 
search board 

edge of 

3d day 24th 



♦Represents both the merchant cruiser itself and convoy it is escorting. 


Torpedo Tubes 



Prinz Eugen (CA) 

5 bow 



3 midships 



Kenya (CA) 

5 bow 



2 midships 



Norfolk (CA) 

4 bow 



2 midships 



Suffolk (CA) 

4 bow 



2 midships 



Dorsetshire (CA) 

4 bow 



Z midships 



Exeter (CA) 

4 bow 



2 midships 



Birmingham (CA) 

4 bow 



2 midships 



Edenburgh (CA) 

4 bow 



2 midships 



Sheffieid (CA) 

4 bow 



2 midships 



Manchester (CA) 

4 bow 



2 midships 



Aurora (CL) 

3 bow 



1 midship 



Arethuea (CL) 

3 bow 



1 midship 



Galatea (CL) 

3 bow 



1 midship 



Herrnoine (CLAA) 

3 bow 



2 midships 



Cario (CLAA) 

1 bow 



1 midship 



Brittanic (AMC) 

2 bow 



2 midships 



Ark Royal (CV) 

2 bow 



5 midships 



Victorious (CV) 

2 bow 


s te r u 

5 midships 




(speed: 1) 

5 bow 

5 stern 3 midship 

2 secondary at P St STB 







Searchboard procedure: Cario and 
Exeter start E6-a as WS8B escorts; 
Revenge starts West edge of board 
above 55" 3d day 25th; Force H appears 
H5-d 1st night 25th. Convoys cannot 
call search but escorts an same square 
as convoy (except the AMC Brittanic) 
can call search. British air reconnai- 
sance not possible in rows 7 Ik 8 except 
for D7, E7 & F7 where it is possible, 
in addition to the rest of the board. 
Successful search is die roll of 2, 3, 
4 & 5. British rolls twice when using 
air recce: the first roll is always for 
Bismarck, the second for Prinz Eugen. 
German need reveal only those of his 
ships which are found even if both are 
in the same square (which makes for 

interesting, nasty surprises of histori- 
cal validity). If Bismarck or Eugen 
find an unescorted convoy, German is 
awarded respective points and thatcon- 
voy is removed from the search board. 
If Bismarck and/or Eugen find an es- 
corted convoy via German search, es- 
cort is placed in middle Battle Board 
square, Bis. and/or Eugen entering 
BUBd from direction they moved onto 
search board square containing convoy 
*t escort (i.e. enteringonEast square(s) 
if moving from D5-a to D4-b). If con- 
voy escort finds Bis. and/or Eugen but 
German does not call search, presence 
of convoy remains concealed. If Bis- 
marck and/or Eugen also call search. 

PAGE 10 

revert to paragraph above. Exception : 
When British battleforce happens to be 
on same square as convoy and German, 
it may elect to defend the convoy (as 
above) or attack (see below). In either 
case presence of convoy is made known 
only if German calls search. If es- 
cort(s) is sunk, German is awarded the 
respective convoy points in addition to 
the escort's points. Ignore all BUBd 
chance table results except escape 
(1&2). If escape rolled by British, 
both convoy L escort escape. 

British must remove convoys from 
board before specified times by sailing 
off the required edge of the searchboard 
or onto E7-a; for every convoy failing 
to do this award the German 1 point 
(upsetting port schedule). German can- 
not sail onto E7-a, Convoys may move 
1 every three battle turns (except those 
under attack, obviously) like other 

General Battle Board Procedure: 
The "hunter" always enters BtlBd from 
compass direction determined by move- 
ment on the search board (e. g. above), 
the "hunted" is always placed in the 
middle of the BtlBd. "Hunter 11 indi- 
cates side calling successful search. 
In the event both sides call successful 
search, the German is regarded as the 
"hunted" except when British wish to 
defend a convoy (see above). Ignore all 
BtlBd chance table results except es- 
cape (1&2). 

Battleship must engage battleship on 
BtlBd when on same search square; 
cruiser may engage battleship at cruis- 
er's option; cruiser may engage cruiser 
at either side's option. Carriers follow 
cruiser rules. All above pertains to 
getting on the BtlBd from the search- 
board. Once ships are on the BtlBd 
and "hunter" "hunted" decided, no op- 
tions but fight exist. I.E. battleship 
vs battleship has no option but to go 
from search board to BtlBd, cruisers 
and carriers do but once on the BtlBd 
there are no options left but fight and/or 

Gunfire: Battleship gunfire remains 
the same re: rules. Cruisers and 
Carriers fight all ships at A range using 
B range results. 

Torpedo Tubes: Dual numbers under 
Port and Starboard indicate number of 
torpedos in battery and number of re- 
loads (e.g. 3-3 for maximum of 6 tor- 
pedos). (3-3 Port & 3-3 Starboard 
give maximum of 12 torpedos.) Tor- 
pedos are launched only at A range, 
die roll of 1 = midships hit. Roll die 
for each torpedo. A battery cannot 
fire two battle turns in a row, and can 
fire no more than battery number and 
reload number for Port and Starboard 
respectively throughout the game. Re- 
cord must be kept of torpedos expended, 
always allow one turn for reload of TT 
(of course a ship may fire its Port tor- 


pedos one battle turn, its Starboard the 
second and its Port reloads again tlie 
third turn). Torpedos call be firedfl'om 
broadside o nly (alas, the bane of a suc- 
cessful torpedo attack is to turn your- 
self broadside to the enemy! ) 

Air Strike: Air strike is launched 
from any carrier(s) within 4 search 
board squares (e, g. F4-b to F2-b) of 
target. Air strike can be launched any 
day-light turn the German is located 
and carrier(s) are within 4 squares of 
target- -the German need not be on 
BtlBd for air strike launch. Each car- 
rier begins with a 6T strike capability. 
Reduce IT far each strike launched, 
same carrier cannot launch two strikes 
in a row. Roll die for each torpedo, 
1 * midships. After 3 strikes from 
same carrier, T factor = 3T, etc. 

Use Midway counters for CA's and 
CV's and make hit boxes similar to 
BB's, If your opponent is the dishonest 
type, require turn-by-turn written 
record of his movements that you can 
check after the game. CA's : i, 
CV's ■ 3 pts. each for German when 
he sinks them; Eugen = 4 pts. for Brit, 
when sunk. 

Strategy & Tactics: Getting points 
for a victory is much harder under my 
system and British strategy is going to 
depend alot on adequate protection of 
the convoys. Tactically the game is 
changed by making the "hunter" enter 
the battle-board from the compass di- 
rection determined by search-board 
movement. German strategy is changed 
by addition of Eugen and the raised 
value of the convoys--of course, Ger- 
man has to find them first! Torpedos 
are the most potent weapon the ships 
possess, but firing them is rather 
hazardous as getting into "A" range 
requires taking a good deal of punish- 
ment. Carriers have increased mid- 
ships to make up for lack of hit absolu- 
tion on the weak guns. " James Misch, 
2043 Pleasant Hill Road, Pleasant Hill, 
California 94523. 

The Indirect Approach 

by James C. Eschweiler 

All strategy can be described as 
falling into two general types: That of 
the direct approach against an enemy's 
line of expectation, in the hopes of 
drawing him into, and destroying him, 
in that decisive action so ardently de- 
sired by disciples of Clauswitz; or the 
more fruitful indirect approach utilized 
by all the great captains of history. 

The indirect approach, so highly 
eulogized by Liddell Hart, is a highly 
nebulous matter, employing all the 
weapons, both moral and physical in a 
commanders repertoire. It can take 
the form of rumor, a technique aptly 
illustrated by Thermistocles at Salami s, 

in which the Persians were led to be- 
lieve that the Greek fleet was on the 
point of defecting, A superior Persian 
fleet was enticed to initiate action in a 
confining narrows, where their numbers 
could not be brought to bear, and their 
flank exposed to the decisive counter- 
stroke of an inferrior Greek fleet. 

An indirect approach can be; one of 
diversion, in which a strong force moves 
along a line of possible alternate objec- 
tives, putting the defender as Sherman 
stated "on the horns of dilemma", and 
which he effectively illustrated in his 
march through Georgia. The defender 
in such a situation, must so disperse 
his holding forces, that no one area is 
then secure from the concentration of 
forces, that can be brought against it. 
A good plan like a tree must have bran- 
ches - if it is to bear fruit. The plan 
with a single aim is apt to prove a bar- 
ren pole. 

The technique of indirect approach 
then is not a fixed course of action, 
but one that varies as the time and 
circum stance of the engagement de- 
mands. Quoting from Liddell Hart's 
book "Strategy". Frederick As Praegue, 
N, Y., 1957, upon which the majority 
of this discourse is based, "the maxims 
of strategy are eight, of which six are 
positive and two negative. They are: 

1. ) Adjust your end to your means. 
Don't bite off more than you can chew. 
If yours is an inferior army, then al- 
low your opponent to break his sword 
on your elastic defense, before deliver- 
ing a decisive stroke. 

2.) Keep your object always in mind. 

3. ) Choose the line (or course) of 
least expectation. 

4, ) Exploit the line of least resist- 
ance - so long as it can lead to an ob- 
jective, which contributes to your un- 
derlying object. 

5.) Take a line of operation which 
offers alternate objectives, 

6.) Insure that both plan and dis- 
positions are flexable and adaptable to 

7. ) Do not throw your weight into a 
stroke whilst your opponent is on guard, 

8.) Do not renew an attack along 
the same line (or in the same form) 
after it has once failed," 

The essential truth underlying these 
maxims is that for success, two major 
problems must be solved - dislocation 
and exploitation. These maxims are 
not infallable, for luck can never be 
divorced from war, since war is part 
of life. Thus the unexpected can not 
guarantee success, but it does guarantee 
the best chance of success. 

The above is a portion of a rather 
lengthy discourse submitted to us by 
James C. Eschweiler, 1 1 05 Berchmans 
Lane, Florissant, Missouri. Space 
limitations precluded its publication in 
full. However, we suggest that those 


interested in his thoughts On Midway 
and Blitzkrieg by-mail games should 
contact him for his very excellent and 
thorough analysis of both. 

Mastery of Midway 

by Jared Johnson 

In this article 1 would like to discuss 
four of my favorite strategies for Mid- 
way. The first two are for the Japanese 
player and the second two are for the 
U.S. player, 

I, Japanese Search Pattern. This 
plan should be used primarily by the 
cautious Japanese player who has no 
intentions of venturing toward Midway 
with any of his carriers on the first 
day. If you use this search pattern, 
and keep your ships together in the sug- 
gested area, the U.S. player cannot 
possibly strike first on the first day. 

0500 - No Search 

0700 - F-5,6,7 

0900 - F-3.4.5 

1100 - E-1,2,3 
Naturally, you must move out far enough 
to be able to search the F row, after 
which you should move back to the a, d, 
g squares of the A row. If the U.S. 
ships are not found by 1100, it means 
that they have not moved the maximum 
number of squares allowed each" turn. 
Thus, he will not be able to attack the 
Japanese fleet before nightfall without 
sending suicide planes, if the Jap player 
keeps his ships back in the row men- 
tioned above. If you do find him by 
1100 you can always search the three 
areas he can reach each turn by mov- 
ing to the left. If you should fail to spot 
him on any one turn, it means that he 
has stayed back at least one square. 
Hightail it hack to the a,d,g - A row 
and you will be safe; it willbe impossi- 
ble for the U. S. player to get within at- 
tacking range (seven squares, in this 
case) before nightfall. If he keeps up 
a steady advance, you will know where 
he is every turn. This pattern can be 
varied by starting at the top instead of 
at the bottom of the F row, and by mix- 
ing up the calls. 

II. The "Invisible Screen" . This is 
a search pattern designed to be used by 
the Japanese player when he wishes to 
lure the U. S. player within attacking 
range on the first day. He will always 
be able to attack at the same time that 
he is being attacked and the major air 
battles will be over before the Atago 
enters on the second day. By staying 
in the horizontal d.e.f - 7 row at the 
bottom of the board or the a thru f - 1 
row at the top, and by moving approxi- 
mately as indicated, the Japanese play- 
er will always be able to search the 
only three areas the U, S. ships could 
be in and still be within attacking range. 


Example: Time Move Search 
0500 A-3.f None 
0700 B-2,h F-5,6,7 
0900 C-2,a F-3,4, 5 
1100 C-i.d E-1,2,3 
1300 B-l,e D-l,2,3 
1500 D-1,2,3 
1700 A-l.e C-1,2,3 
Caution: Do not move past the vertical 
a,d, g-C row I Notice that the U.S. 
ships cannot get past the "invisible 
screen" set up by the Japanese search 
calls; that is, into attacking range with- 
out being spotted. 

III. Attack Midway in Waves, This 
results in Midway's fortification being 
reduced quicker, However, this tactic 
should only be used when you, as the 
Japanese player, have the U.S. player 
outnumbered in fighters, because he 
can apply his fighter strength against 
each wave. As the Japanese player, 
you must write down during operations, 
haw many lighters you are sending with 
each wave. Example: Three waves of 
twenty squadrons each; 15 fighters with 
1st wave, none with 2nd, and 10 with 
3rd. After learning the number of U. S. 
fighters up over Midway, you may call 
off any or all of the waves. If the U. S. 
had sent up 10 fighters in the above ex- 
ample, you might call off the second 
wave. The reason lor attacking in waves 
is that the average number that Mid- 
way's fortification will be reduced by 
is increased. An analysis shows that 
one 2-1 attack gives a 33% probability 
of reducing Midway all the way while 
two 1-1 attacks give a 61% probability. 

IV. Escaping the Japanese Battle- 
ships. Often, toward the end of the 
game neither player has more than a 
few squadrons left, sometimes just 
fighters, and the Japanese player must 
rely on forcing a surface battle inorder 
to win. He will try to surround the 
U. S. ships and then force them to move 
into a zone containing a Japanese battle- 
ship, much in the way that the British 
do in attempting to trap the Bismarck, 
Therefore, the U.S. player should split 
up his Navy and send each ship off in a 
different direction. The Japanese play- 
er has enough trouble forcing a surface 
battle when the U.S. ships are together. 
When they are split up, he has neither 
the time nor enough ships to trap them 
all. Also, the Jap must place his ships 
on the battle board first. If only one 
U.S. ship is caughtby a Japanese battle- 
ship, the Jap will place his ship in the 
9 row, and the U. S, ship will go in one 
of the two corners, giving him a 70% 
chance of withdrawing before the battle- 
ship can get within firing range. When 
the entire U.S. Navy is on the battle 
board at one time, there isn't enough 
room to run. If the Japanese player 
places more than one of his ships in a 
zone on the search board, in order to 
he able to trap a lone U. S. ship on the 

battle hoard, he will decrease his 
chances of forcing a surface battle in 
the first place. 

There you have four tips for master- 
ing Midway. I would appreciate any 
comments or ideas for elaboration on 
my strategies. Jared Johnson, 1548 
Rochelle Drive, Chamblee, Georgia 

Between Covers 

PAGE 12 

fortifications. Check to be sure there 
are no flaws where enemy units could 
slip through and cut the line. Take in- 
to consideration enemy reinforcements 
that are coming in on that turn. When 
you cross the Meuse with your required 
number of factors use any additional 
units to reinforce your supply protection. 


Bernard B. Fall, Street Without Joy , 
Harrisburg: The Stackpole Company, 
1964. Also 1961. Dewey Decimal 
#759.7 Fall vol 6559 Library of Con- 
gress Catalogue #64-23038. PI44 
French Units in Operation Camargue, 
such as Commandos, Groupments Mo- 
bile, Groupments Amphibious, etc. 
F 185 End of a Task Force describes 
the organization and operations of 
Groupment Mobile 100, the model for 
7th Motorized Division in Appendix G. 
Fall's book is a classic study of guerilla 
warfare in Vietnam and the French 
failure there. 

Some general rules to follow are: 
1. Occupy key cities 2, Use geograph- 
ical barriers to your advantage 3. Use 
fortifications where they are needed. 
4. Don't neglect the protection of the 
supply line during the advance on the 
Meuse 5, When placing your units for 
protection take into consideration U.S. 
reinforcements coming in on that turn, 

Remember - in BATTLE OF THE 
BULGE the American's last chance of 
victory lies in cutting off the German 
supplies. With a good, well protected 
supply line you can deny him that last 

Address all comments to; Mike Carr, 
945 W. Hoy t Ave., St. Paul, Minnesota 

Bulge: Isolation & Supply Guadalcanal PBM 

by Mike Carr 
Have you, as German commander, 
seen your perfectly devised and execut- 
ed battle plan fall through because your 
American opponent cut off your sup- 
plies? Here's a plan to prevent that 
from happening. 

The Initial Breakthrough 

After the early breakthrough a good 
supply line is essential in order to 
press the attack. If your units are iso- 
lated their normal movementis reduced 
by two and your offensive bogs down 

It is now, after the initial hreak, 
that the Germans can make good use of 
the geographical barriers to protect 
their penetration. Available infantry 
units should be placed in strategic posi- 
tions in order to protect the line. Use 
dense woods and rough terrain to your 
best advantage. It is also advisable to 
have other units within reach to crush 
any American attempts to cut off sup- 

If the German neglects to protect 
his flanks during his rush to the Meuse 
the results are possibly fatal and even 
if he does re -open his supply line too 
much valuable time has been wasted. 
Therefore it is of great importance to 
establish a well protected line of sup- 
ply during the advance to the Meuse. 
As good protection such as rough ter- 
rain become absent it is increasingly 
necessary to spread your units in order 
to protect your line. Occupy towns 
where possible and make good use of 

Artillery System 

by Steve Torkelson 

This system allows both defensive 
and offensive artillery fire within one 

A. The attacker send to the defend- 
er his attack plan with his artillery ob- 
jectives. Artillery objectives are quoted 
as the square which is to be the target 
and the number of shots fired into the 
square. Any number of squares can be 
targets in one turn, 

B. The attacker then designatesone 
stock for each shot he is firing (first 
stock, first shot; second stock, second 
shot; etc. ), All stocks listed must 
normally Sell over 10 in sales-in-hun- 
dreds. It is also the attacker's respon- 
sibility to be sure that the closing trans- 
actions date is at least two days after 
his letter arrives at his opponent's 

C. Upon the receipt of the attacker ' a 
battle plan, the defender must decide 
what his artillery objectives are going 
to be, and then lists his artillery fire 
on a postcard. The closing transactions 
date for his artillery results is the 
same as quoted by the attacker. The 
defender then sends the postcard to his 
opponent soon enough so that the post- 
mark will be sooner than the closing 
transactions date. 

D. Then the process starts all over 
again with the attacker on the receiving 

Steve Torkelson, 619 Leo Drive, 
Santa Rosa, Calif. 95401. 

PAGE 13 

Winners — Contest 20 

The following subscribers came 
closest to predicting on which squares 
Admiral Jellicoe's three task forces 
were located when contact (at 2;30P. M, ) 
with the enemy occurred at Jutland. 

1. Frank A. Hollo, Oakdale, Conn. 
Z. Tim Cooper, St. Charles, Mis- 

3. Theodore Buyniski, Jr., Sutton, 

4, William H. Gray, Glasgow AFB, 

h. Kenneth T. Hoffman, New Bed- 
ford, Mass. 

6. Tim Fuchs, Toledo, Ohio 

Kevin Kelly, Kansas City, Mis- 


DavidStadfeld, Kansas City, Mis- 
Lansing Wong, San Francisco, 

Sidney J. Jolly, LaMesa, Calif. 

A free Avalon Hill game has been 
sent to each of these winners. 





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| 25* 25* 



SEPT.-OCT. 1967 

I I I I I I I 1 1 I I I t I i i i i i i i i r 

Now YOU are the legendary middle 
linebacker, Sam Ruff, calling defensive 
signals as your team in FOOTBALL 
STRATEGY has its back to its own 
enaone. The opposing team trails by 
five but has the ball on your 7 yard line 
with time running out. From past ex- 
perience you know just about which 
plays premier quarterback, Johnny 
Delightas calls in this situation. Thus 
you must make an educated guess as to 
exactly which plays will be run in each 
of the three downs remaining. 

On the GAME PLAN encircle the one 
play for each down you think will be 
"called. M (Do not encircle an entire 
one-play grouping. ) The plays that are 
actually "called" will be determined by 
the New York Stock Exchange transac- 
tions of Monday, October 16, 1967 (con- 
sult morning paper of October 17.) The 
last digit in the sales-in-hundreds col- 
umn for each of the stocks listed under 
each down will determine the plays 
"called.*" Further; in case of ties, 
winners will be determined by contest- 
ants who have encircled plays that gain 
the least amount of yardage overall. This 
will be determined by matching up the 
last-digit numbers withDefenses A thru 
J; digit 1 corresponding to Defense A, 
digit 2 corresponding to Defense B. etc. 

Ten Winners to be Named 

The first ten contestants to submit 
perfect, or near perfect GAME PLANS 
will be awarded free Avalon Hill games 
of their choice. Entries must be post- 
marked no later than October 15, 1967. 
Entrants may submit copies or photo- 
stats - one to a contestant only, 

Vote for Best 3 Articles 

All entrants must list what they per- 
sonally feel are the three best articles 
in this issue. This selection has no 
bearing on the contest results, but en- 
tries not containing this information 
will be voided. 


Last Goodyear I.B.M. 
Digit 1st Down 2nd Down 

Run (1) Run (2) 

Run(l) Run (2) 

Run (1) Run (2) 

Pass (11) Run (2) 

U.S. Steel 
3rd Down 

Run (3) 
Run (3) 
Run (3) 
Option (10) 

Pass (11) Reverse (5) Option (10) 
Pass (11) Reverse (5) Option (10) 
Pass (11) Reverse (5) Trap (8) 
Run (4) Pass (12) Trap (8) 
Run (4) Pass (12) Trap (8) 
Run (4) Pass (12) Trap (8) 
NOTE: The number following the play 
refers to the number of that play in the 

Headlines of 3 Best Articles: 




| Prize 


Club Registration 

1967, the year of the wargame club 
has seen such great growth in club 
activity that it is incumbent upon Avi- 
lon Hill to offer more than just tolcen 
administrative help. 

All clubs are urged to register with 
Avalon Hill. A complete roster will be 
published in the next issue with supple- 
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no registration deadline. However, it 
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register as early as possible. The 
only absolute requirement is the listing 
of names and addresses of three club 
officers and the affidavit that there are 
at least 6 persons with membership in 
the said club. 

Club Name 

PAGE 14 

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Officer's Names 


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fJi. : .j ■ l- -.'ilriiuii r.-~-iar.-- 

[■Uliek. MAftJaehiiaetia 

Tha Denver piy G«jdli Co, 

Gitdvmith'i, .I've, 

Ji* Peek* JUatt 

SOI Wcit 1th ftrccl 

i J . '. i. ' L'' 'L-- V '■'-'■ ii!i;-nriv 

P. O. Bfati Lff,.l 

lift- 19 Soutti TOwha 

PittlflpLd. M*A*rlLtni*Bl*6 

V/lnauiit'^fliern, H_ r.irnl 

"" ftth Fl P qr t r\tilch*¥d M»uar 

UiFivau, Ctiiata.Ho nDitU 

Wkhitd, K»np B ?fcT^0i 

G3 Prifcrfavd Su-eit 

.IjIiIiIuii'd UtuuLfl lii re 


J-jhhriT^^b..L.-|t. Saorh Afci^a 

Haltib'o - N*. IJ 

On'*, I„ L . 

■S|.rin|!li.m. WlXKl,NS<lll 

Uh S* Mdin Strtet 

ainc s, sheridin tatipwod 

£££0 Qeuglfca £111 

Akrat,. Ohifi ii+i!=. 

The Mutih,' .^itiip 

DcnVr. r, Gelerado 

rTitfaiut, KcUMM 

r"ntlr?rr'« MichLj(B,n boat; Swm 

S« Clinch Ami*. S. W. 

322 h\ ■-:■;< i>!r*ct 

Uurruwa Brui. Ruictliiu 

Cri_ KnnvvUle, HnAiMI S*)(u)l 

¥*l.e Cu-OuErilivP Cnrp. 

'""'■l 1 '; M.'.!''l S-ilop. Inc. 

Ann Arbor, 

419 Siudtd Avunmt 

?T DtEnid»*r 

MM WLlmlngmn Jt»p W 

Clirtrl.ntl I4 4 Ohio. 

Vttmin - M»J"C14I 

Na*- Haven, C<snn., 

L^Ul*>IU*i ftnrHlichy 

IrColiUv Hub 

e*ii y. ri4tkell A^ciuic 

52t Friader A\*i\:\t- 

r j i. TL-r-f spotisactp 

Uakla>. la«na 

KLddyrawn, inc. 

Hirhatmla Jt-ilir. UL.i1it.«r,r 

Ld-naLiig, Michif&a 

HT Win Llhorty Sir«*( 

*i Moil St'att 

HOitAJTd !i L..:Mii,|!h-=i EttcrLl 

WQntlBr, aittft 


Nnrtujk, Connecticut 

Biliutiwc Maryland 

5r. Paul Book la Sucicrn^ry Co. 

P.D, Bejf I i- 

*th ft Cfldir 

Msur b Jr" HHU toTTtBahy 

!ni. HOU^IeQ, loal 

.-■■ji.'. v.,.; . |... Stop 

HulJaia Brutlieri 

St, piui, JAinn*»ata iilOl 

121 5, IV, FSfHi WW 

1411 Wfocdfll!* ftiWHM 

iii- v.ii li -ii •'-..! t 1 '.i-i;.. tnrwat 

1"" :-;■-! n";, .'lr.. t ;■. '"j ■! 


W-a mv..:u_j'.. D. D. 

Dalliinnif, Varylflnd 

jjfi-ii-ii.i-K- Tffy *; H-,i>t.v Jut, 

S4fi H. WltaMald avtnw 

3.30 Wml fird 


Btij-tiupiTin, V*rrnani W4CI 

Tkin OanBril ti-arilrg G*V 

KmrlMt- 1..,h.'.i 

ES^nsM Ciw, M+"fiiFt 

l ::.■■' LluyqlCcutn 

[MzyfeiO f*i, 

U'7 B. Jopji* Rii-J 

Portl.n.] 12, Otfhufi 

Warwick UnLVfTOllV tacflft 

144 anal £lr**l 

B»ltimor«, MirvUttd 

Curi;.ini*nL>iJ Hnljiiy ^uppJit^n 


Ldudau, SAl, EnfllinH 

E^ikhi Bretti-cr* 

i-.C- Bna 1 lr, 


K»rMfkch UnLvarally 

£!».« E. Elaitimnrr 

A j ii*i | L in i, ;r-j'ii .(l't-l- 1 , 

Alliniown, «=tiPiiviv>a*«i4 

N^rlMkeld. Vdcrnftnt 

Himley yre(Jvera„ Lid. 
iiUUju.1 RojenlSlreel 

ii* l'.'li-..r rV ,.,.-..,... 

TJltrtth 1 * 

Kraut Dnjiiitmrnt Klura 

TI«.YV LKiriinfH! 

J.-:-r.U;.i, Wl, England 

Pf-pS Illi.-pninc 

444ft Mis™ tramti 

aid- J* Paradi {Ar#et 

Natil Statluii, liWi:. L-21 

Navy Exchange 
Nival Air Station 

SiU t. s*iv*d*i-t Av*nu« 

fluitMn, N«w Vorlt 

Erir^, PEnnsylvablf. 

HftfijlAl. Virpinn 

Diit«mor», Waryl«ui 

J^kauu.bllr. Pltirldj Mtlt 

". ■ ;-■ ■ r f :■:■;■ $Ult* 

En.ri 5ljii CmnuaHy NaLacn 

Chitdrtn'i r-Hfrfrmirkd. 

10-J H, Twi4 Street 

WiS Ctiaauiut .tiLrtel 

^'h 4i Pins 

Nji'v Exchmga 

[Lash Diotrlba!«r») 

IibiMA, fJ«* Y^rk 

l*tltlaAHl,MTJl. Ptruniylvan 

a SpitiI*. WKhlnjr^ 'Jhiii 

Naval a.f Stanafl 

iii7 L'i.j,f 1 f jlv IJirii.c»..i,i 0. 

Pen* acuta.. Flnrid* JZ5DPI 

Adcl H liL*, HjujIaj,.! 

DlClll-llu'B IllL. 

JohT \VBflittliKBt 

Bod Hal't HeMy Shop 

I.'JU - OlJ, Avrnur 

Mrt It Mirttt Sirp.m 

lell Waatint^ 

Krec n >* at flKi!rLt«.i3e'> h lutj 

r.hiJtlrn'* !biipi<rmdrh*ln 

^f■w TorV, Navu Topk 

ynilad#Lphi^, p«tuiflvjyaii 

a StallEe. W-frnmyhm -J-slLiJ 

iT South W.bnh Menu. 

1 I.JP.B n>«lr|hiltr.r»J 

Chl*i (C F. ElLincLa 

1140 HfK-hvlllr Plk* 

r. A.O, frhwiri 

A, a, Chi.r|D« *> S*t 

Brown'a Euuk nuMft Ifu:. 
State al Lake 

Uadlathi,,. ■. 57*, 

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UdreluLl Field L fltimpjriL. 

Haw rorlt* Mew v *;■ 

PLftsburgh, PBDm^MBLl 

Ill tt, RLnlr .Slrrn 

f hlldfert'k S4p»rlTi"Tk<i.lii 

Mldvale PI *£* Hubby Slup 

Chicago, lilino]* 00*10 

(U'ft ;i.,r-;i 

GirrttMl'^ - Hew York 

U^.ll^ 1. >Uy. 

i.'l 5. khrlvdlr Fktule^arri 

1-H-i Bt, !i^rn.ib.-.i R, ri irl 

Jlrd Street ^ Pl[i*,d^4» 

bzatt-aa ?*#u*f%**tia a*« 

HM Madiwn, Tflpccnain 

M»r«h*ll FL*.la L Compariy 

m.-.i'l--,-, h"*i^h: ■. M.U-, 

Nnn- Vflrk. HtwVork 

!*i liil-;n:h ft, Prnnajrkvan 

j Mn«j«!*y'a, Itic , 

■III 1 W. i.j--:r.ifl Stre«t 

£4 fad Mifflin 

UruMce, HUnfliB 

Cnlidren'a Supri'inAi hci» 

L;, [ d It Tiylii r 

docpll HjiT'l* Company 

Mi.UL.iw;. r^iaconain 

1. We play: 1 ~~\ face-to-face, only Q^( PBM, only | | Both 
I. Membership dues (if any) arc: i. Age Limitations: 

4. We: [" T are ~"~] are not accepting new members. 

5. We: [~ jj conduct f^] do not conduct tournaments between other clubs. 

6. We publish a newsletter /magazine entitle d 

for $ published every . 

7. We: [ "] would [ ~\ would not be interested in traveling to attend a yearly 
gaming conference. 

8. We feel that our club offers the benefits of; 

(50 words or Lees) 

AFFIDAVIT; Current membership is now 


(An officer's signature) 

Magazine Subscribers take note: you 

are encouraged to submit articles foT 
publication. Articles that appear in 
future issues will be voted upon by our 
editorial staff to receive special year- 
end awards. Five -dollar gift certifi- 
cates are awarded on a bi-monthly 
basis for articles selected as outstand- 
ing by subscribers, themselves. Arti- 
cles should be approximately 500 to 
700 words in length. Diagrams that ac- 
company articles should be drawn in 
black ink. Acknowledgements of ac- 
ceptance or rejections cannot be made. 
The most popular article appearing in 
the May-June issue, as selected by you 
subscribers, was: "AH Psychoanalysis, " 
by Jared Johnson. Other outstanding 
articles were: "Navy & Airforce in 
Guadalcanal, " by Richard C. Ciberson: 
"The Red Army, " by Victor J, Gervol, 
Jr; "Escalation, " by John Michalski; 
and "Simultaneous Movement, " by 
Frederick R. Guest. A $5. 00 gift cer- 
tificate has been awarded to the above 
authors, qualifying them for the year- 
end grand prize voting. Congratulations. 

PAGE 15 


The Infiltrator's Report 

Franchises in the ISSL Football Lea- 
gue are still available foT the coming 
season, A twenty year league franchise. 
can be had for the sum of $1. 00 - but 
if you're not used to handing out this 
kind of money at random, we suggest 
you first write to league HQ c/o Bob 
Jamelli, 516 E. Diamond Ave. , Hazle- 
ton, Penna. 18201. 

Michael Barnhart, 321 Penn, Han- 
over, Penna. 17331, has forwarded an 
offer to act as "middle man" in all club 
territorial disputes. Here is another 
attempt at organization and we think 
his ideas have merit. They were too 
lengthy and arrived to late to be repro- 
duced in this issue. We suggest, then, 
that interested parties correspond with 
him directly at the above address. 

From Lloyd J. Sandman, APO New 
York, comes the following: Guadalcanal 
- To move the Japs quicker under the 
Hidden Movement rule, I suggest that 
ridge tops be numbered. Then the unit 
is marked from the nearest ridge top 
rather than the PBM grid. If a unit is 
on the ridge, mark down the ridge num- 
ber, if it is not on a ridge, mark down 
the distance along a straight line of 
hexagons to a ridge top, e.g., 4 7*220, 
The arrow marks the direction from 
the Jap player's view. 

The Team of brothers Dave and Paul 
Baluaki have narrowly won the 1966-67 
P.O.W. Doubles Tournament with a 
score of 26 points. To accomplish this 
the brothers' team had to win 4 games 
of Stalingrad without a. defeat, and two 
of them as the German. Three teams 
tied for 2nd with a showing of 22 points. 
Netted evenly were the teams of 
Thomas-Seale, Suwak- Barnhart, and 
St. Peter-Suwak. The team of St. - 
Peter-Stvwak finished 1-3 in our first 
tournament. An all around good show- 
ing by these competitors. Other finish- 
ers were; 5th Childs-Linn; 17 pts. , 6th 
Piche- Williams: 13 pts. , 7tb Villen- 
uave-Weaver? 12 pts., and 6 teams 
tied for 8th with 9 points. 

Another new wargaming magazine, 
the "'Guardsman' 1 , the official magazine 
of the PG, will be available to outsiders. 
It will enntain articles on existing games, 
and starting the second issue it will in- 
clude board, pieces, and rules for a 
game currently being developed on the 
Marianas Campaign. It will include in- 
expensive advertising space, and up- 
to-date club news, given cooperation 
of leaders of several clubs (the maga- 
zine itself will be free from bias). 
Richard Rubin, 8580 N. Point Drive, 
Milwaukee, Wis. 53217. 

What's with this Chancellor sville bit, 
anyhow? Don't you all know that, as a 
game, it was a bomb. Actually, the 
game wasn't as bad as the. manner in 
which it was presented - the mapboard 
looks more like a study in psycotheuropy, 
with all those pretty little colored hex- 
agons, than a realistic mapboard of 
the battle terrain. So, AH quietly let 
the supply run out without printing a 
re-run. Now they're all gone. 

Calling all espionage agents: has 
anyone heard of a game called G.H.Q. ? 
A wargame produced around 1939, it 
consisted of a map of Western Europe 
with Units shaped in circles, for infantry, 
squares for Motorized divisions, and 
triangles for Armored. In this particu- 
lar game, Germany held the initiativeas 
the allies could not enter Switzerland, 
Belgium or Holland until they had been 
invaded. Any info should be directed 
to our overseas inquirer: J. L. Poole, 
84 Grosvenor Avenue, Rhyl, North 
Wales, Great Britain. 

And from Berlin, Germany, we have 
secuTcd top secret info regarding the 
W. A.R. B, I.E. R, 's - so top secret that 
we don't even know what the initials 
stand for. At any rate, they claim to 
be the only wargaming club in existence 
behind the Iron Curtain. Contact with 
this group can be made through SP4 
Don Bloom, Intormation Division, HQ, 
U.S. Army, Berlin, APO New York 
09742. In the meantime, we suggest 
they register with the Avalon Hill Inter- 
continental Kriegspiel Society (AHIKS), 
Box 65, Adelphia, New Jersey 07710. 

0\ir informed sources in the P. O. W, 
(whatever that stands for) state that the 
grand prize winner in their 3rd annual 
Club tournament went to the 4th Reich 
under Captain Ted Harpham. Han Kru- 
ger's Spartan Wargamers captured 2nd 
prize followed by 3rd, 4th and 5th priae 
winners Ed Hughes' led 8th Corps III 
Army; Mark SL. Peter's F.I.R.E. : and 
the 4th SS led by Ray Piehe. Details re- 
garding their next tourney available from 
Donald Greenwood, Box 280, RD#2, 
Sayre, Penna. 18840, 

Our man in charge of the "President 
Johnson Wargame consultant division of 
airlorce non-eomms", S/Sgt Louis 
Zoechi, has just forwarded the details 
on their latest patriotic venture. . . "de- 
signed to support the president's war 
On poverty. " Sgt, Zoechi has designed 
a game called Squalor which shows 
people really how to fight poverty by 
"getting a job. " The game is hand- 
crafted anddesigned to sell for $50,000. 
"Since it is impossible to amass that 
kind of money from relief checks if you 
want a copy of the game you'U simply 
have to get a job. And when you do 

you'll be fighting poverty as well as un- 
employment. " Our advice, game fans, 
is to hold off sending Zoechi' s outfit the 
$.51), 000. . .ask for his brochure, first. 

Now it can be told department: Why 
has Avalon Hill not considered Vietnam 
as the subject for a battle game? The 
answer lies simply in the fact that the 
war, which has been raging for six 
years, is not being fought with all the 
military might and weapons at our com- 
mand. We're not referring to nuclear 
weapons ... nor to increased use of 
actual manpower available. . .but to the 
use of guided missies (or should we 
say, lack of use . ) 

The U.S. military arsenal is filled 
with a great variety of guided missies 
that can be outfitted with warheads of 
500 lb. bombs on up. Instead, govern- 
ment policy dictates the use of "old 
fashioned" artillery, aerial bombing, 
and mure, recently, off-shore shelling 
by re-activated battleships Attacks of 
this nature naturally costs lives. . over 
600 pilots alone have been shot down to 

The question arises: why don't we 
use guided missies for these purposes? 
Good question. It's rather common 
knowledge in Washington that the U S. 
has all types of missies that can hit a 
1929 dime dead- center from just about 
any launching site in the world. Your 
correspondent, here, saw these mis- 
sies in action while stationed at White 
Sands Proving Grounds, way back in 
1952-53 - long before we had made such 
advances in Lhe moon-shot programs. 
It's logical, then, that the guided missile 
program has come a long way since 
that time, too. 

Back in 1952-53, we saw Nike mis- 
siles, Honest John missiles, Terrier 
Missiles, LaCrosse missiles, Corporal 
missiles, and a whole host of land-to- 
laud, plus many with homing devices, 
being perfected. Good grief, it's 15 
years later - and you want us to believe 
that they don't have missiles that could 
travel over continents to deliver the 
same type of payloads our pilots are 
required to deliver? Balderdash - this 
whole Vietnam thing could he cleared 
up with very little loss of life if it 
wasn't for the political necessity of 
practicing "tokenism", a rather nice 
way of saying to the world that we'll 
keep throwing you the human sacrifices 
if you'll stop being mad at us. 

So you seei if Avalon Hill was to 
design a historically realistic Vietnam 
game, it would have to incorporate this 
missile factor. Obviously, the game 
would be too unbalanced to be enjoyably 
playable. Uh - wait a sec - election 
time is rolling around and maybe the. 
gum'ment has this thing in their bag of 
tricks. . .but until then, nothing doing 
on a Vietnam game by Avalon Hill. 


Will [rid, *jtc«iJ«Ti1 conOiliOTi AK | Lug 
month.- eld) wiih buti* batlle tgmltii 

Ml fpjTit CumplelE !imi i3UB ,IIMlij. ijij 

Joe goad cnennicn Bill*,, WT 1 1* t-Jcitl 

KanE-edy, .itis Wtll* Bar £t. , She lire In . 

Alitumg s,!jb(,tj. 

For *ale.~ is" WaieilijLN Quail.. s+ 
Cr.aHC.tllcjri.vtl.*, n-Ua ? , Midway. $1 
Air Emplra, fcfanj eamant. V#*dl(tll. 
CuiUacl Glarra A. H*T.T|*. for further 
dt-iail.. ±;a Rcia-marle, Jt'ctdD, 

Cal Lifrfaij a 1 006, 

PHM eppuneut* wjnlcd tor Aft, I plm* 
far ih* Cfrm»i Army Bill will pipy bolh 
tudea. Writ* <« Byron TVItMl, 9p| 3ao 

5irr,eon Rom. Arcadia, Calif. <9IQM. 

AJ| Ifritfr-- *ilL be afuweredi* in C.jui.e, _i.,in 1 i.r 
tyfUtin Mil-lLlJiJ* I Wr luvc hlu-Ji-u- 
pled our,.L C1 .hlp! Prl^Bir n f - 
((l-wen away in maniher* initio ivprK hand 
far llm ulubf Cexilnr-I: Mar<! He-Tbei-t. 
B14 Kjlda «i , ,tn«h»lm, Cultt. Sie-ib; 

Ph onn. lle-Sta".!. 

Trie TrlpJn Enienta Lfijil»n^e» 33 in 
E*r*«i*>cs ■MCvHUm!* *■•-'■ clabe tu ULj|E* t 
bUbtu. AK And .I'aterl™, We'll play 

eiUirr i|£lr with mutually K|Teed dji<>fL 

Fill**, tonlact Miehtrl Host. IM£ 
l<-:>nqr» Cuurt, D ike 1 ifie Id , fTj.|lf_ 

"IHtHtj, 671-.9S.. 

btulli-pLnrc-r jJjpM l,I AK .nil Jull.n.i 
ire iiuw furming Tiln ehm *n,illf).m*nr 
ueufcaBstry. AF»n t * Bt«m*r(lt TCHirna- 
■™.m *-_tk Jlfr !■ prim me nay F Wo 

M99 Waaic.ui 


PM* t( 

<-racc opn 

■.■ :i 

;- Lr 



Jo* ■ 


WaraarriE . 





re;i siniu^j 


IT . 

1- , 



i,,< -mo*. 

Qoponffnlf, Wanted hit Iter Tnlenknpf .15 
in .Ian r]ir,!-i *rrj. Many bp£riEftgl w- 

hi (.a pn«|Ti(ina for forming new mhj;!- 

»ni|.pr-n in O'hj'r 1I1HI. Crjnbtl; |j» ; 

Tot-enac-pf sji, KTi.B.gruppe I], m 

Ki1imw»a* Lin*, LeUln Vim*, GaJiE. 

Read; appn.nVntj* m Cm ii-nTo. -"Wii. IrTul 
Greek Arta lur laXar-U-l^tea ctiLourjlei . 
K»y* aJineit lU AH fftjfc-arl. 1/ IqKr- 
aaiad, gltUfl 04UBUI Chaj-Lcn Grtrr, 
trl^-t.jil> a/Jar (, JU j. ni. nr wrltiF tn 

114,: ci Cunlna [j... r.. J i J ,ur 1 L. r^ur, 


OKW Ltfrtfl No*- » loEll club. Ivin 

m, BliM wavaal IMe tUd. Ann«r 
*ta.:ltfl 1ft hlyhl D-n.i With ociflt^L 
German nai-uip' l5co t*l. J fw. iU 

ticn Wat**, frJI Furdl .llrrcl. Qmap*. 
f.alLf, 41?Jfl. 


Plim DEBau 

prill i 

n DUfU 

r fl* 

llr v "■■ 

Hi 4=*Lr* U 


-Dire D 


m [[OQrt r 

nnrlLitan. Boh W 




ft, Uii^Ti* ■; , 


■!■■ L+'l. 

(,!lr* UppulhaHliBl ^jnlrd. tfT Jutland, 
tylHWnv 0' APa* Foslb»l| h CO'tUct 
EaTM Uinon^ IttlW Marriaon Street, 
En*lna, Cftltfornn ?lilt. ri^«« . ?B&- 

Hq IJ>. 

JsjLo thi Saartdii LvtRO*> Cumpl^K "fl-f 
fir lf"». CuULdLl j-liui l LuLi girnlileul., 
All omrubcrl ut OKW. POE r An.rro.ur 

Tlir if*|jll* 1.1 n^* aiiefaELlg. Ru»«rll 
vnuall, SK16 John. L.^ni; li^AJ:". CtUJ, 

5pAPtih M n**d* hrni lutuibrri, W-'e 

a*4 no l i epnqiie^ifiji club, we a«b 

MtltahaJ ta the *orld. Mature tJjurn* 

meTna arid /re* p-nt**, Jc-in- "«•■ >>?- 
ford it'* too tot*. DcKcr Sclby. 3h(M 

f ra.r.iwnnti ,, Lfin^ fiftfli, Ca]iI. 

:\rnl kn-pterauu li.tmra' s.-al] 4l L-OTfla 
(dejL t uIIelIK An rune Ln LrnLiiJ hi 
■.i.i'iii-u.-* » 1 US --'-I}-.' l.-.|i I* lo joi'i Afj||ra»- 

*it Arm^i C-enirat ptea.«# call a-t ^TLtt 

Briir* Sullivan, JjTI El narartji Plua, 

;. -.ii^ j; ■-■!- ijj l u li|, iJ -Ji-?j!j 

Wurmiilir Iuib •« Hi bin Had th* Hlh 

(Viekkf-yJ Diviitafi tn LiiLfiirnti a*n 
KaviHlah aynh[i»[ftLfrcn m thoie Jt»i*#. 
wrU* Dave Werner, da ttlb :"■! v.h-. ,-., 
Wii-rttan( n p. HtB HuLLI.d.alE CI. .Las 

Atma, CaliTfjiaU ^tOU 

JJuImTT TLle Clu»a<le si elided I A4- 
(jiefrauii la Liu loli(trt a i..i i- lu Pue. 
InLn Fn« f^"l»y F R^fajnr c/ tha- rna-i^, 
pLll^jjaT or" thai pijnt - r"ohTap nf D»rfr- 
FVEnr. Hana Kruij» r H i^^i f.yn. Hi>arl H 

Lyn,, Ca-iLf, t>OZel. 

Spaili bulla* W»rijarn»ri. fa:a-to- 

laca L>f t^brrv Sp»ni. tttitipat* witb 

• nrrve n| (he bCti Oraanir.-irt i^urn*- 
nient» ao<l many ether £e«<jrrn. Trtr 
el*b (or acrtau* wi<(otF\«r*. Go-nfatT 
Ktikc Mclntticc!, 55M tlr4Slw. M&i.Lal- 

r,:. i!r.,: : . ■■..,..f. 'I?.'!-!-. 

We att aurlEtt. Wt wmpUv Nl|j>:, AK, 
a.ni3 BLlIe. rtra, and a.« T athrT current 
A]L taint lace-ED-fori:. KdVift PQ'I, 

C-bi-C. Art*, liii-i Collmfl Sin- rfafili 

Hnitywotnl, C.a.ttl. JIW, PO l-^l. 

Fj.c A/n.a Ho j u«l St j! L"*V*d„ WiMr- 

Jiltl, hrinji ytiilT (i.wn k-imrii, ncrl uri cs- 
lary m play b^ inaLl. Cn-ma fnr 4 niiil 
Of I'll cniTp» *D yijil- Rngar Palmer. 

SirtH a*»p*»i Dr. r PJ^Vifd** P*n- 

Grind Frit Chanijjlor<«Hiip c*. tP* "J FL 
tra?»-* begin* Stpitmn*:, bjaad 
on AH* LeHana, bul hiflUy mudLlWd. 
II inWri. L CK-d ( aerict sL#ipiffarf Bell-id- 
ijrct'td (nultift to. Richard Aajfj, 
J 1 ." ■ '■ - : :-'i, Sticcl. ?.,. ..i.-i^r,i,., Dtlt- 


<^4ll buy C 



M w f High 

^r*vlH*. S*n* 1 
thirl** Ho-tn, Si, FTin^t* 
ColUj)*, Alcala. f*tk r Sin DiorS , C*Ji^ 

to" .sulci; !..!■■■ Ui-Eir:c Mriimin in Ihc 

frao. F i-iPti i ■ a j trail Conuct J.jhn wan 
dan tk:ii. Ill &cy« r iy StTait, Sim 
Fia.nti.tu. C-J.J. W ±± Tel. JU *-^J<. 

rl tiba. Lnit i v id .u Is Mnd ■LH.yLi.'iLy . 

u G up 


Ln.: hided, eipeclaity Lo* A i'ijt* j •/ ■ . John 

■■■ i.n^"--ii'f-j, '■' t'-jfr u :.■■■* r.i-i ■■.■. Sin 

FuntinQ, CaJU. q4l>: r 

An-y waraamar* 10. :r- **r tut wl»hina 

opponf:i;t.i WAHfta 

•o ,L>in l^P I I lr, Arnt» ( W*f LiiTdi] A*- 
Ereinnr, pie4bcf.gnta.ct: R-ub 5 rt Gurrain, 
Cuni FU Ad (IQflf, ijia FPO. San Fiaii- 

To aU it'iE'iuLcri' m I'-ni .1- ■ . ■.: .1 . :i. . . 
UlaK. Arimna. Hawaii and fLpiU: Rally 
lu Lpe sldrt nl" And Lditfei. Jnln 1 rinh 
nn. s-ulad by a r)PdtaiI»r. Conifln St*™ 

fiat*, iiii Alapia au, halma, CalU, 

Ji.nkisr.Ji n-=ri^ I Li-li;* L.i.n L L,j.r1- s^ JiJi- 

bC'JiUn It4] nciaTLQU* i'^ii-k*!^" in Cstlhf, 

ajtainut wauld-be ]Ksriafania<B, Euluc, 
nK, S-'TieJ. B.Qa« .all Cur,), lUpl* 
WLLhihi bam wecij he Calli 1 . la uuii. 
LcLbiiaHjiidtc. Sffi-O Culdhhalei R.O-J 
CbIJ- lHOi, FLln. liter. 

Jjiiu ''Tk Lii'iTi*'' tjo'or* you' r* <hru*n 
Lu llirin. Red Litfn I* CTC tu* msUft . 
ttiln ™*. ■''! !-•" U|tf-«-«^i Writa 

jffr,f, (Vl4 v*mtub* r>i . , stnui»- 

■.-^Le. r^hf lififir- 

Mter bJJ rfijOanti □« Or*a.cQ ind Call- 

a'pint] in OR*. Jam na«_ tfrlre' Jlrn 
Wilho*, llbii Crc*i-knnJj, y D rba kindj, 

C«lif. Phone 5i J ->. 

Adfnllan sy'rika Hufp* ns*nt 
.: 1.1;. i^in- 1 l! wiali^I fj i.riii 




oirpone nt 

play by nnall. U.9. * -altc 
wailMEMi Pi**se„ nrioiptriasr y-jmri 
1 hi « rfl'm.iaa J.eneri.1 Heen< r-V|i*rirnr4- 
Cotiiact, finrrv KIllB. tlnl Brljjht-rtn 
Dr., Cji^ary, ALbsru, ^atvastj., 

Jum Ihc rums tldr Ol Ae i C'*" ar icl 

Can»Ef * , Hi cb S^miflU 1^0 !■>■ Un- 
LLmLled Wfp^flunihc*. All Lnlcrt&ted 
Kr«»ii in Wr-luru Co.n*.d*. SoctFi and 
SOutb Oa'l-c-lii . and Wijrlb cm !,l latir ""(h! 
wrlLe |H)H lu Nuiu'iin ZlijVlba.l. flu-, 

)£!', Rijiriun-n :ii.*k, Canada.. 




... . ■ ,.. , 

A.4. alt. Nl m« ynilr garriF and i-Ldp. T 
hji-t BILL* and Tactic*. Crll ■» Mrlla: 
Jet*y Lenn*U r ^IC* r*i*TP* Arvidi, 
Colorado RjrT-a-aMtJ day =-r 4il-lFl' 1 ? 

EYtnirti*. ., 

] 5Eil to 3« battle, T «;■■ HUM nui E t-, 
S-c-tad, AK. 0-0»v »*. Wat-Tioo^ 
Ont&altmiwl. Will play U»-n-iaca i| 

Tin I.E*ibEi-tE*. Bent Mill Rd. Ea*T 

HiJuiim, CfinTj . s^4j;i 

4ib Slbarlan Corp*, SPQA. Cai«ra, I ai_ 
U. 5.C.A. C. CdTifrCfi, W.C.A IMan. I, 
XCpi. LAS'-:*'. Uonn. Uu»k, W.C.A. 
1W-H. d toPF** llfc JrW, CrwpK* rtt"^ 
ilupt, ;p.A, and Watftt* tsS, tv*v* alt 
(Uln btaBTl Ih' •IU*U L * 4l lh# 4th 6£ 
Tinner AnTM!*. Will JrflUr club be neHt" 1 
Ray dlarr;* lOt> Cl=m* n | ad, , En H*ti- 

fu T.l!. i:wn.n 

Tiir umlrlrutrd Hill AS La.* Ij^Atnu ffl**T 
tD rlubn, A^reaBOr AhuIb* 

Scmft. ACNe. 4th, h;h, I3ttl Afjftauvn 

Attidsll, Uih M*ra->dair* <ni CU'tn 
1FW. The NnrrrieafT mill tcinii ha at 

our le-et. da ynu n-f-pLH-a m .' Juasph 
AUpevliUcr, In Oipw** St,, rUriioi-d, 

LJinn. UfcLiia.. 

AU AH W»r &(!>*«.. Field Mjr.ball 
RvwmsltiU ueicatonlv tft* b«*t, ■? vrt. 
Batparianaa ai AH B«tUca r*e. waajatfi 
n-I.Lckr is-i; piay*t1 PFC r>t*r Clark, 
US SU31S2Z* Lift Harllud Si., llart- 
laij, Cinn- fntl^. 

Thi 1th Eb P»»*e* Ai-tri? tla* UfllW 
AAE in N«* Jefaay II t.J'-..... Un th* 
lieel" ot thEBE coequnB-tD., ufr law inv»4«p 
CcU.irt, KtnrvLnTid and all th? Canai9 
.an PixMrlacaa oil Di Uinituba. Who 
■■-■.Mil* La IclBie. ill.i : .ivr uy.irnr^lil rJ 
rl*vmin-.rl kic PlLlie, Cuirni.*iMj Liisj . Ill 

Calhy 3tfBEI. ti j nfifTd, £■■>■! >■■ 

da lit I* &I L jdent Uline « nm nppnnijnc In 
■jbf HuiiLini. .in.rl onr> la utr Qsrinini 

11 EiuiiLJi^na A-i-b. wriit wi Robari 
SiLiKn-;. Rduix 101, Colburn Halt, 
Utmve ft *Vf ■01 U*la.w-ar*. H»mj,tx J lhj. 
Jo i a tJjt iixiwins t"«urlh Htith and rme 
Wilnillo uJlimato victory. Only truly 
• upcrtor >varl«mcf# will be 1==!* Ldt ted 
.illr r a rlial 1 nu; ■ 1 1 p 1^ *l ' 1 IV li Ha.1 pihai u . 
I-" ii-: - HatEfj HO. 2>tVi ElLiwlaiELu Pal-a. 
HnuicTHid. Wlliiii-ij^li. Del, l^a^J. 
Thu 4th tte-lch J3*rliraB mr on- tha 
WBlI-ldl L Wi uilll iiJtfsp oiir any.jna in 
ailurrltrji. Afrlia KnTpi,. ^itilln^rad, 

and f-Uay *« fit 


■--■-■■- fi- 1 - 


UbI a - 

l-Lu.-inK to State CnLtcBt h™, tbia 
Inll nHi-i lr>tiji]ng fftir ■ipp»nEU[a LbafG, 
A iiisall iKarganilng club Lntcrcnted in 
lulkicu is IjcLdii fi..| uit-d ariO needa r,i.e:ii- 
bct». Hint I FaoJ &ucifk S-O'Q-D Mann, 

rV, r M W_. WaahEnifLnD, [j". Judlci. 

Ayr yran lire nt ibn 

H*n.ini; wnrld 4 .In in [Villi I and rid 

tn* -lti-j ■■! ;::* 55, Dig R«tch, Srarm- 

traaperl irld Eba rtlloi Lhe Nail Urdod, 

Chit* Ekfiiiij, Fill J, ^5 hfcThcrlMl] 

■^■1a r , Lsjadnn MW j. aTnglainai 

Live HDWncnl' dr» LI rd [ Q r Avail!" HiU 

Wai-ltamiiJi o-nd ilL|ilorpijp y r Tt nth Le^iijn . 

P. O. Blrs. lw-.-,l. Mr-iL^iii-l.^ ru, 1^01. 

L'> ..|;j.;.;.rr:i.i ,n Flo: 1^4 within £ut> 


.[ Bid 
■ Ida 


AK inrt A.i'prLn.,. Mama! ; 

rul». Wrlm Tnuiwy Fwrd. Kill Pi-.- 

a-GrUla Way, S(, Petaribura,. ru. 


AouJi AH war ninn pliy»ra Timpi 
fl*y area u| Mcrl4=H Pt e «*" *vt«e n»mr 
and aitdreaj, AttEmpl to jtrrangr pbcii 
..-7 i ;.;-. --.•j-'. dr c . ycorge Aninain, Jr,, 
JBJll Sfari Acre* Blvd. Ssj!,. St. 

r^La/riliurii. rknaa, 

All *i=p*ri«PC*d uminHUri ofNnTth"TTi 

ILiiiitiis iinlt* uadat thr canter nf 'ha 
KavanEar*. '"•-■' (QfJ deiaLLerJ ■■■-■ r'r. ■- 
lion Tin-* and: Bt*Tt r our rt*a ta p*«ffl', 
ContaslBaron vnti tcrttU, *i 1 tdlOTUlo 
fegJMaj Aufom, IlltnoL* 6U-M16. 
OphPun^nt -vmTfd f*r pl*vini the Gijadal - 
naaal l>I i f -ty -mtil kit ■jintii toLirnamacit 

whu-h lide he vjc! 

Circle BUt, 

I -Id' i I., "...ii.. 


■ OT* ABd WW TlUn (a 4U it. Kail* tp 
(ha o-iBe u] ltie Ked Istori* ana [Dis, a 
Slid ilab'- Write Bti|« D*a<m, Btl 
For«*ilhll P-a-d. UKe ftirtif. Illi^i. 

■",... f.imni', W *c ij jcii lci.:. Ji." rLhleiikupii 
■■i j.a ■•■•■. JnLn [saw. hlyjb uui ■ I n.,.t 
rjjjan, WIpiUmiinuL.jjirrMcn, Sand 

'.a KrltfgigfLLppe'ifLihr'E'r O ra p, c" ■*■'*. 
■niJ3 AririliiJifr. M*lrc*« Far>< ILlKkcOa. 

li OltK? 

Am ear'fantis creating an«(h»r labul«ur, 

I j f <: injniri|t, lirj mrniad* U'jrjjaiTi*: l»- 

landhupptng - A nc fltjra vb- j J ?i-uiu-*..r.ttir.. 
Vary in.(*r*»U<. in h-ftrlnt iriffi *>ft*r 
Ijima deaiiner* abo^il tJiptt - prgljIecTi*, 
p0ft>, and Invention*, Ncrl* L, Heltcl. 
8S16 Hoi-Eli Oti-i!iiw.]«jd Ave., Niici,*. 

ar*i to flay anri t&rrn -rltih, Am inwv. 
-■*■»■■■■ in ■■ i ■ i . ■ ■>!■ r- game* and wilt ex* 
channel ( aeilcjn bdai*. I>qu| Cn- 
Her, 4 Ltndtn api-ineliela, Ul, 


[JppenETil ■wanted fcir AKi pfim. d plitj,*e 
■rvtbt RLidnEc Saotti i*4 Funrth Street. 

EMU WiLyiir,^ iinl.qna 4: J r-QM. 

U.n.rn i Kali, i:, ii:, r , -..- ,:> U rd L,.,n, . 
Wr '•■.! •■* i r-ni" %|,:ri[n. l .i:rir »■ |;ii^ i :.-.: 

pianry n/ Ttricry rot all. lr«n inday. 
ilraP- Kindts, 3 *"* R^u-d Steaikt.CwTaj- 

f aLin. iaiKi JOoLi. 

Matnben si" FOE who don H t lirra iOCcrr- 
t-ijTalL.|n into AigfPscgt, Fully ■=■■ It rd 
Liasa. Car. tin ae your dshl with Lhe 
club iriflt'fl beattn AAL, AAF. snoi AAV, 
AI*d ijbin D-Day. Tcum JiwR, aui. 
SptTLt LstJir. lowa^ljt.0, 
Ui^ncti tuiitrl The Holy W»t b«- 

pLn*r *|||{WiiiiI ancti 'nyLFJif Hd Ilk fted 
LIdHI and -I'h 4S' Jnin Aggrflaaur •yirUX 
chdlce at ■■.!■.■. ■■:.■•■.■ nr Air FutCc, 
t#n syab quallfi/ (or 'ha aHc*? 5htirir 
Ai-tny (KA]v arian Libby, lb v»ilu»nH 

I ■■ r tl-i --vi , M»|fj ; 

The end il tlE*r! Red Jarhalr, 4 If. SS 
■■■■:.,:■, i r ■ Plcbc. Wartnajter- br**.-i 
The AKKri * lur H&ljf Wa* [1 ,ftrnut u Qe- 

ikiij. w.i;i!a-iicia' Unin: iKlund Aarrci- 
■nrl JcfIiu Ran.cuu[l.. J" Sjungri: Ave. 

Vfculit tLVp ta play any AH "u-ILlr |JtnBjr. 
*-*P*fii Wat*<rlisJi and SLaln.i;raiJ wy L iJ* 
»nyan* In Eilnmurr nr DdlLslfa P.nk 
ATtar Sapr. 'Cth. Taoni play ponihln, 
P1P4IP wrlia- T*ryv Mlihcfllit^, *""■ 

burrv kti., .J , I tim.irr, Jvto. : i ■ - - . 
Wantrd Pbnri ?;.aiincnl f,Gnd i.j'li h* 
Grrmnnl. Bill' {rlthrrj {name upll^ria.1 
i uJii t^ *ant-=ej|, Wru* yonir reedy Id 
W.P. Csijihrie. JiJO iiftttj-ej Av*n.Chci'- 
mAf. HarrUndi *07^. AH r.^liaa to iji play pVtB*i»JsJae« Blilihi ie>j, 
Tjritm It, f], D-itlat. '64, Allies 
Itarp*. 'B'Jjfr. WatSTliw. Stalinfirad, 
Mtnivay. "fm ,1m phm SliIjijb. Mki, 
*Ti*ji. StaHngrai, W*'*"**. AiirUTi 

Kj>rp*4 Al J -lLLBt.T... -|J]" > aLi-nvr.r Av*. , 

■Cf.*^ ^attiir. MlirylJiml JVUJ&. 

Adrenal had thiitlrnijei: I"'l^UJl^. , * 
tUTi-lrcl of their hamr *t*lc. Maryland, 
llyL Afirea»«r will br and 
Tlmuali will Tcttin cimp+ph leutivvl, 
dttml rhakl«TigK> mini br received by 
Sapi. I. Maryland ia uui*. Tij-iti 
l^ticranra, 1'juD MacimucL Si.., Hya.tta* 

villa, Hd. JQTij.;. 

Tt|» Ruy* 1 50^i*ry n-f fiam*»r*>ra la 
priFUH Ta anfuMULCo LH flMl VletOTy t 
CliaUenRE aJ or lUirt nut dyncTttic 
ornwinaj eHifi-, writ** Oary, Orand 
Duke 01 Tishnar* iiU4 Wayns Avtnui, 

ScNer Spring. Maryland iDlltl. 

j rVDiMMt. HeJs. 

cr.Ti3*T Wrha nr "t-nd tatpw tn SiJf..,Mi 

Ar,n>T.™, ?'>01 Trciaby Rd , W-f-aat- 

MJ'.r. 'S'°l 

Ml Warm nater and help u* cflnaue* the 
world. Start Jta a Second Lieutenant in 
rr.F ftagular Amir, mute up III raakj 
acd maybr ,;i-l inln Hie lidiAci la,] Guaid. 
rur mnF* Infnrinaliun »rilr Major Jahti 
(EDflHaali. I*>*0i GTayt Bay plvri . *a.y- 
.4.1. , Mini. M^l 

1 ■J.sp-pj-iJK" *e pJione-ir-phnni'in EC "> 

Asirroocr oflJj HAJfa,! *Yer th* Filldwatl 
We* mtJTiii>pv> ■orltjeme Army CtHup 
Mi.aitaipTiliiiBtii. Cenei-al f.* '-".r, M-l Ly , 
Ml Wall *fc(q Tor race h Kanm. City, 
M,.^. | . c4 I I J J Blh-Ui-^'k- _ 

r nT:r. m.1) n-.Latl. .^-C-i-ail. BlUn. Bu'uT! 
riibnr atpV, .i;.v pa ill i ule* ,-!,■.. AJ - 
ail ivira! J i jii^.lIci >LJi|uii'jf . I a'u I ni»l>t*' 
lie ■jni.Lifjh In t.1 Iter la ma Tim Coup*!. 
9li5r Ch*de»A>fC., 51 L-harJai. Mii^ 

■cut. FJHiM 

Ratly I* rh.t""*luj* of P.*d Linntf Juinui 

and help defeat th* hD-i-da* ui Ajfi:l*i- 

nr' Wntt-i H«ad |M>le*, Uli Undd'* 
Dr. . 31. Lsuu. -.It »>laa. Ai*a will 

pljm fj-l>y fMllcni. S-jtrad. fCrrrrvan) 

ajie WalerlOQ [PAA|. 

Afl|>J rants ' SiivTl tht *orlcJ ihaJJ cover 
at Lite i. am* I i.. ..■ Lehi ' i. •■'--•■■ in the 
elite- Panzer L-lu pi oruolioLscr TTiarit. 
imnanl Wilhrlm TtE. ,fc I 

the Anll-Ae.rn 
t llir S Jral».lTi 



SI lie inr ,,l»rr, U|j,j..r-icii 1 1 ic A/rita 
Knrpn andBuli;.?. cle'Iide IlJc*. limrl 
V«l/I. KD II. Paiill-.^ I»*<d|i.e, V., j. 

jurk I J*2g. 

IP rharu J.IV Aoo,r*aeor Irmj in Nei* 

Yorh Cit¥ * I' aa, *and m* Info an ha* 
to jain,. Write K- fcUpnae, L*4fl*hy, 
ll«-Ii - l+fl St, tftiatni i"aiv T««, 
Mp>s. Tturk_2>*JP u* ^*-l VI il ^ a ' 
t *uuIjj li"riaw*i=UC=.r<viibur* "1.-1 Uair], 
AI.l. 1 hwtuld like tc bit* S[j"iM^f..i. 
Wrira MUw Jaotaau, TZ DrLtun 5tical H 

Tonj.»anr|a. H.w Ynrfc. HISO. 

Olipnmant aijiiusdJor PBMDIituby EiOVlCt 

warKlTTi**- write «n n «b duui.bu. 95 

Puritan A,'r . Vnnlirr., H f at tall 

C.pPfJNFn!r^ WANtffD 

: i«*p 


Waau 1 

let win ii) b*«( up your recarc 
Ltik regularly Guarantae t 
e iQtaraitinfl | hav* tap* n 

Ut . 




Tv^one*;!, *unh, ir>H w»i b« i"h* rtSrer? 
Will play either eld* lb Jutland. [i'v* 

[■■il *|). .'Ill .i-" pity Qtb«r AH aafnat 

C*mr* olavrd 14 thrlr end. Richard 
< iPIM Clyde-, bins. El. 

iraSl l-.iI/ hih-cjei 

* D I 




Wish iil-cMo- 

(atBoppoTiM.. ln§t Lruil*. 
Ho. nil life 

Th* fft-A naad:* mtnnb+rt . No *"-p*el- 
eiL-r* n*rue<j. L>iaa( e^partuniMi* l-jt 

raeid adi'ifl<*m«n r . t*>> toln fponn 
any-ftriETH?, J-'-in "••' ' Contact U'C.'A 
Col's-* roMrnaridi- r Bernardo FiRUCTedu, 

T C. Bok 3:. Ocl*r4. N, h. vim 

P. 3. n m-r-jird. i^'?' Rei] Llviip j* lb? Wiigarciltij tlui 
4a. s-u-i fiac,.,. u--! l.rona le ad war' 
■frtllfl T»***' Wnlr rtarl Tufauiua. QT 

■G* Ave nluumJLeld, "V l. 
OTDOJ^ for dataLii 

Doc* any nut tf**n nhceta oi hrKaatin f 
1o liiahe i mapeaard, Altnduc. any on* 
have blank uliit LtKUlUr* (br **Le. If »* 
writ. rtiLin. I2d Dt-rw.i k St.. 


| -.11 L" 

■ BJ1r;kr 

'*B ■ 




hi . , ■ 



r a* 



•4 L 


.: t 1 .. 

. bl 







^ rsri 


*tii[e GB.irnc PhLlllee, elTl Bujtu.1 
HuuaE^-liOMECuurlail Delve. C*iidl>rid*C. 
ajlkaai Cr!!9l 3uti>.( rltsr in |1 W TjjuIi, 
The ne*"1e'i*v of tha tiii^pbmi, Sini 


■yCa inoaunea* It* allian^a wiLh ilia.* 
del, y*di*to and Arjgra*«OJ-. SfBaH lill 
UenerAieut- tnambenhip nan mora 'nan 
--.jul, i. Hifh rink* lUU of.*t, ,t ■,■■-.,■"= 

■alllLnp !■ ii upend thi ojfort. Mi h*rl 

\i,-t..:..r,.,, 51 Grave Rd,, Hatltk, HifJi 


Wr furu]UEr all 1 The tMCA ia |A>A| umlci: 
Me- Pojal. a^.Ubl., Got?* 

iTciaiiadJ. WCA in4 ft Uti l 
fijjtiT (or ^noidi m<3 right. Write- Preiiriant 

Paul illteHell. 1 1 4 Morrh Ave , Mallek. 

Mam. i.'l "■'> NOW 

Aiiif_iriun r I Will oa atlandina WP1 Jnl nl 
IhnEcpliTTitier. Meed in- S*T*nn «ppnn*nt t 

Y'-ru pivvJde fan n. 5endaddrc»»and phone 

numher. Wnrr-Sft^L=t, Wor-ian liall - Room 
Hff. rVaJ-etalre Teth. , '.'. - -i - ■-- - . Ma**. 
QJhO*. The-iJuLitli fiLtiic Virtuaiu' ' 
1 *an[ si Ufjp.. rPBMWi. AK. flali.Cel I 
.nd t J« Ta.r... tl (I a.„ Tt^.11 trtatpi 
Mievpe'lerred nppi. lnuii Pulaiph*r. FlTi 
II, BOV 1*9. fLahrla Cra'ak, \1irh.gaD -iftjl 7 

tp*tti i riijih ;LimiiTi4nd >L<('!irEI MT 'in 
anyein« and r^ityont. Wi wU! detaar ytvu 
in any 45am*. If you don'i w.-la'h ia be humU- 
mIm -f.iu n:j ■■■ jntn 'S t^pactta HiJih 6(nv- 

n-iiiEd, Vl^ tlmii-UiiJ. ilri FbJ-rii, hliehi^an 


War.jed In-tictaOn OPISdJiicnt « in Ca*', L*t>- 
*lcg for any- virgimp. Cictact Lrr 
TruwhndiLE, DQI^ Brttniaic Dl . . LewUlEJU. 
N V .,!-.,.. r finpt I si ot Waal Ml LTuuel. 
kUchi^ail 7-iLalr UjikVCrk>ll1/ . eLuiI LajiOiu^t, 
mcWIaan alreT Sept IS . 
whf n AUT*iat*r number nn*T Jnln th* 

he*T inrijiy and halp * 1 a n>j, ■■» 1 r tha B'd LirFriB 
ana utlkar luck aciim. Win lh> Circl* 

liwgrd and* "i**ton fll Agsr^'aur Hunieiand, 
Wi-it* tuday, Victor J. C*tvo1, 5 li I Juniata. 

St., t>ili..h, Minn ™Pj, 

J 15 it tbe IJthES and atlai» pgaitict Hal. 
AH atlvera wi*kin.| le play pbm Stalin trail , 
D-day EdaUH Firid Match*: Ed Wcrc.tht. 
tMB Weii Teh Si.. St. Paul. Minn. »U6- 
Isrch liiriMiii: .<[ 111.11L..K a *& I *injii]j( tlutr' 
Tnln AgJ(rniaur Humrland. Help rruiir ihr 
*th SS and Had U«,a Jnin suum, fnr nciun 
we rnarchi Miekaal Cjitf, «*'s 1*7 |«yl, 
Si- Paul. JViSnti. 151 IT, 



!■:■ tV* > 



Itd-rj l.lULlls 



11 |M 



1 ll 



: J.. 

. ..1 I 








; ■■■■ 

.14 ! 








1 1 


Viper. Ell!* rniiitajy at fantiatiDi- ra- 

;.:d ad.ancc-ment. Aftny KrLrlip com- 
ment 1 *vailanl«- ItlCMahriKI ».*■ 111211111. 
CuLkL.1 Aichaia Citti. l!'-l South 
Cej.tjje AveTio*. RnclkfiUnCanir,. H!,T0 
A1 IlKim** Yatmio*! iTF- Lx,-nt Seaeh 

R,,^. tfei.ijir.l^ad, fe-j jfnnj 1 L^^_0, 
OppanaDta WajilL-d li 1 Isi r -I, j - 1 .L'.r EDUH 
hat. T play atv AH fnur, am 1 LtiCs 
CBonf-t Hlcbel ZaLeakl. ,'T IhittaEni 
Dfiva, Hutuknjiarj. Nan/ TnrK Icing 

laLand inj.j pf rail HA 1.1 HB. 

D p.ty Pt-m appotient ufanieq far »*^ 
pen l uiriiiE tltion . Whether ySu will b* 
A. I...r nr t>*rtnan* dectaad ijy market 
cesuJ t*. ln-jJ**rdBH Alr(»f1r-* aUu 
dcvlred, Wcilt firal tn: Rnberl Paack, 
15 If. TV**pdcl 9*raa4, Q.uii, Mew T*K| 

IssSJ. _ 

AvjJnu Hill |iLavai* ' ,ultl Ked Liulsa! 
Lsnaru huW to mitjujf *ati».nlnii b' tha 
uomiiil Tiy in. W*V j»l H dl>lil«np 
in"! e-u.tiyF'iing.i jfjl Cnlpnal .Jrjpl Klein, 
110-14 - llvi.i Ai »nu, . Jamaica, N«<» 

tutk ll»4. 

Attontiiifll TH* ftHlflr^n Ciiiris and 
4th IE PltHt Army announc" juint dd- 
eupatiisfi ul all t*rrit4ry «onqa*r*d by 
elthnr iluii. Dare yuu oppo*E I Alio: 
m$ MO Will bf lticit*d 41 lloturiT flftJs- 
ir. .■ Gliwvi. .'! V . In ScptEmbrr. 

Flank pinilliJ* tl. I00O Oakland Ave. 

Wiinrnr, ».V. lU'.iD. 

V.' ... ■ •: 1 1 .lie Din... W.,:n L-.. ■ 

luaad twice earfal fur CkautEJicr** ille 

(In fair entidlTlon]. Ronnla SalcaJio, 'ft 
Chart** 5ir**i, ttaw Rach-sll*, ntw 

?L>rK {iluii 1 . {■( trade li unu>anied I 
^■IJ buy -t at n-iminat prL«r. 

tp ■ V.S Any wljn W|Bh Id up- 
t.oie *mtr**.or by mall, wrlti. nuw 
JHC*r LT. Hi-ILIIDA V>bB L V iiibl'« 
combat, contact John H rutin, dtDft Ho-lT., i*wa*. J^a*. 

Wan.1 1 I* juia alit*t-ralc club? ih^n jdLc 
the 2nd :.■ t -i-.r,. Wc want only n.t "flWt 
cJUFcriBHEed and the be*t *rtfel Rfn 

Ruttde. use Ci-c-Btpotii, rmin. t ( **. 


IYKH h- 


:,, L ..- 

Hufict War^imef fl*»lrtji oppiMtanTi in 
Uiads D-Day, AK. S^tano-Fitc* nr 
PHM and opponent* m Bula*. Jnttand, 
EU«ni*rtk, 5-Ci-ad, Face to HU, 
CkLtlnnaif Are*. Wjjite: Da«<? Ltahman. 
la* N 1tb St. 1 Ba'a'.io. fJhia- A&e 1 

Atlarllun Adtnl j fflj H ' Hia" mtfOdJCClF 

La oil, At Hitler, Juyu, ^apQlaj 
MuaBnlsB-l- Artol Ibay .JClmpJt ennnijh 
.if wh#E bappcfll to KH«iinri Jnin 

Ul Red Lirts*- Write * /o t;ot. Marin. 

fittphen .Maria. b^P S=IV h*- 1 . B»> &3i. 

ftFONciv FPtk d^t^a. 

Our io BhnTtiKt ol nftrlhy opponent*. 
[ em !i.l r.-il id f/itM my rhusllenfe to 
a larger drra. [ «|B *Ulin(l, to pl» y *ny 
p»p»Tirncrtl|.). f cj la W* 1 Tern. New Yds-k 
bwMta, Et«|r.n|to-«ln»hi h 4J TVbBB- 

loclt. Buffalo, N T HzO-j. 

dUnTaVlS*! ThlrdRairh ia furDrlnlJ lbr*B 
new arlTiy group' lr. Ihpwar ajgaLnit *|l- 
gre"-flo». Send qualiiieaiibiit co (Field 
MarEhnJll K Lf 1 PawUk, lid PLaace5* 

!-.:i.|_-. -. j _ ■ [i ■■■■-. 

A"bb*" 'ilub ia lookino. i«c o P p* .(.tlujd, IJ-Ilnv. Walec-i Bul(,c, SUl r; 

Will he ut RblI ilt»r* FiontLs and Cer- 
ni»na ffmri W Tn.l) Hieliiic.' . '■"■'■ E^.r-if r< , 
tt. , lE^-lu . N. V HJl*,. WlII Jsai-.i ■ 
Jt*i*it* f ' The PmaldirLjn r.Liard n » T 
C*l?n.*>-Vl Legion ■MDCtUI'Hf iha rlrfral 
of crjriitfll and lhe tmiqi"*!.' iri iTni^fiii 01 Latled to repL)> ay ft)* rl«ldHne 
AdiilF** Kara*, >*■* lath St.. Htlyti .. 

N-.,» Ycrti. ^^^ 

Wanied OprjOldent* l°T WEi(|i( r 1 en Lcrl 
pla,t. tn AK. P-0".T, Tatlit. II, B*» 
marefc. Midway. Air Empirs. WLlliKisj 
lu Irani uthri*. Ciontdi:! Umvii! S t, 
705 Hiriiiir li!,. Enowell, N. V, Phone 
pi. h-iMCO. Uuii bit (*.( lo-Ia.-B ai 

. >■.,.; 


*d *V Idd1l1sj.n*l supply rule*. lutBr**t- 
BCl? ContiCl" J*rk SH-berldtls \Ztl 
CmilftfHlt I}], , tTHnawtck. Oh-.. *»!!l?. 

Will 1*11 9T trad* tatty *l inr PaJW 

!■•» jr.d/-or -taih 

T,'s,,a,j t-jmrnaidcf ii af ClBveUnK- Sat 
tail now ftftd pUv any AH naval nam.*, 
I will flay »Iiy *>de. Ul*> a" upti^nal 
rule* puaalbltr. Adulll l*« -M-faca 
iinl y Turn, licuis.. SVslkct Sijnarf AftB-, 

ddl l-TrHift 

Spectra' 1 naiiirAi rvnlcuU -alpcd *?iit- 
Aflflrsi ,nr 1 Mifiail Jul. Would y-u 11 Ilk* 
10 t>4 wiped nlif nbiuais» h Tsrl.e: 6 a tll 
Army oi dJfclff{<fM*- U* St ,r* 

Park, Qhia 44t*h- 

Acnlunj,' Uppuienc. wjjiEad lor pliy.riy- 
(diail. Giiiic ol Stalin. C [*iLi ba OKw r 
Will tballensr tdybody Itcim atiyir-htre. 
The UblMaf Ita*e *iU m-ike V»« r« K r*t 
yen i:iei1 MikB Zaun. Bok HA. Lacuai 

. T^analny. CH110 iltH. 

■ii Ij-caiim br Avtii*>nr 
Hnrfie'j-nl wa ar*rinlnrinp dina uf "irur" 
gaiTies ann" ih* nhhar hi ■ li-nan liliitln- 
Ilnuarl by A|j jrr* rur All rlaima Id ihr 
Cvntrsry ir* tala*. ra^nai hilri s, n jl 
j*H* JMtLOy, MIL' i.H'lj...i. riill.ii. 

T**caii J^JtiO. 

Rtrloitu 1 " AAC ha* Lib*: Til ed Genital 
U-S from ruthlr** Red LUn hurdc-ii ut 
teurnamctit. Friend* and enfmie* m 

*■;:>:: r h m>j .n lliir Hmuatoci arc* drrl.isr 
yuiirnr-lvBa. We air *t-ekm; opBenonl* 
In Lai_p~lij.fatii,t Robrrl Mahfr, 
481* Jaaori. Hitnlun, T»"._ 

Who will 1 .ill ni* 4 C*liy*bu[a bv*r 

Rlaai T.dcmi, tTlri HI Rot*. NouBtoa. 

T**j. want . 

TldeAa:|i[***=<r liomrlajid Lctf iun* [SAC. I 

ira ..Irrr.lfutjji I , . sl> . il.r ilcn.Fal 

1.1 it T>ia li>rl's-i1 id LhE Red Jiciill* tc 
u* Ijidtdriiai Iha mijjiht ul uuir Hull War, 
tTi-i, K^frll, 32IB fietri Villry, Hmi"' 

1 wani 

phm u 

V p Ln j c lit 1 1 





1 will 

be Get 

man or Ai 




5iiJp £: 

l*t Ijrr,hui 



. 1 : > ■■_> 


OSte M124. 

Sfant on* pbm BIliJ- Al*n jjn 

jar eu*n eriginanj it nil n*tr-nf.«idiriE 
ba.ek Ljan«r4J*. l am ntudera'ely "■ 
L.ri-.,-.-i Ken W(on», l*«tj Jam** 

A<<: , ilUplc HrL^Ml*. L,Jli, Q 44LJ?. 

lein the He*, LML L^gtan. th* nJWra 

liTHjOn. W* lit takinft reeruiii in Uhta 

and Pcnuiylvaiila n** 1 Jnin jut rank* 
....■ tVi»ri i ni t-icteiry.' WmIe Rnn fTflfiT 
man; "i.'f- BrllafuDtaklie, Msmntil. Ulnu 


Motieei I've Joined the I.M.U. B*M» 
Ohioan asj(re**s>r ' F»r *jlp. J -,hahc*i- 
lorayilia Me h U » »r tra^,, taltl H , (TO 
plttl ui>ila|;e (LsOfl abtl GcttY*burg '•>! 
h„ard Id.atl^V Wiiic C K Qnrsimar., 
J|*J Uyrilr Av«.. Terrace Parki Ohio 

■wargait-lBl-f W4niB"l- Vfnai lie i«Ltriil.'i[ 
and *£p«FienCEd 7«rl« m'l t> 00 
nncTTihei'iih.ip f** r«HHjir*rt for untriflT* 
ErlL sTWrJa* 11 aflfl Btimarek Wrfte 
1 M. L. HO, ii7JJ Bduth Irvin^t^B Itt*, , 

T-vll**. Oklahoma 74H4- 

Avhtuni 1 ' What wa* t(t* muil teiri-d 
aud dt.d lotted Figlittnj! mttfit ef W.Yi'.Jl'* 
Tbr WaKu SS Ol WW**' t>T TotEp- 
ku-pf AS in Llm moil JuiMcafaJ. and tticiri 
lei It lill>*r t***)T-t>d JUht Pal Apptlt. 
Q[.*t f%r> Harrirnan R|ih., KLaniath Falla. 
Ocbhl«i 6 J*nnl 

e-Klramely gtn-J Opp 
PSM In AfriKa Korp*. 
jtrad. GartyBliuF'^ '64. War-aTlim and 
BJ itf lirirE y. 1 Eh all Opt1 OIU t pulat *vra^l 
MunlnaB t^ipamty. Writ*: Mlchaal 
HurmaH Ul. li'* IsdB* HIM kd.„ a.tslr. fl . 
tot., J-En L ia.^HUjit. 
'■■..-...:.- ■ I'.V -. - 1 - ■ 

ha-, jtaifcn 

I In AK in Per 

name cutcul Waterloo. 
HsereJ. Contact Da fid 

run A-.'*. . K 

En S *ion, Pa rtj.fn4 

it int.d; - . 

icr-so-fac* oppnnanti (f 1 

yn tir rj|dB 

r; m *Jonhi?in Thi 1 isi|.i pi'.i.i 

i*n *nf AH 

tfWPlI ot- -^ar fi»rne ton- 

taet B,B,B. 

r*ti rj *> ^^0^ 

■■' '. ! -I I i-.:v. .:■: v.: ■ -- ' , ■ ■ .-, 

jjinsea 1 lake a inn lea llited AJflfc* 
Knipi fAJUt*), Qetty»bur T (UniflnK 
Staltinjrad iRdJtun.l. DuIie (U.S. h 
WlU . {Filhrrr] L-hsmcelloriuillnfK!^* 
■r)i Cinadal , (KiLherp W»Ue- LanTji 
iTukn. H-sU F-..--..I. K.. :v... nl. ,ul.. 1 .. 

Pa. lelle Wannd ■"■JtTy *bn rj{ (H-t). 
We(U Wide Cr-ncrnl ■.E.r.-'.un.cerl rfaljmit 
ChallanKtn* in T-'mji' J! 1 1 1 7 . Wararlon,, i3-wa7 "6«, Alt. Mwlwiy 

ieiltier udej lor PB»! -r 1(1 ^*T"nn 
1 aKine mamfceri Hav# nmnbar -n 
Entlard. Contact: Eti^en a-, a.v S - , bbsU 

Benton St. f Pth., Po. I^ZIT. 

JBlrt tHB antl ajlgraai-or alllanca. jVn. 
nihilal* Has ir.rn.rf 10 In-HJMi Writ* 
Jn*l Davia, 4^J V Ca*l *«Utf(* Koid. 
Piiialiur^h. P«nnPrlr*n.i4.- Ai*"- *- ab 

airlu* irj the Tank. ■j-i'IjvijjI iDHSUl nl 
lhe Mulllplc Cecr,m«nd,Br Pum Lti»ue. 
^1 U0--* amn oddce**, 

Pi-mriEylviinian*. LjrpQircl ( OUL It* to linn. 

nJ*U*| flub In rhi 
1J1 PtHUt. Wannver. pa fur ciimriiaiid 
r>&iitiCJil. iVeerl sjniithspT *a rj..*riiui r : 
mag tc- *uppl*m*r-t th* G4UMT*£| g*r nuir 

PantErlauuit. ViTii-t t»- green urnd, 

RiM> JiiU. MIJ *J., Jsayr*. Pa Llla*i|i 
Pally round the *U r* «n4 bar*, rebs ' 

Army beRitia 

VII Uil^FUllBd 

alndrnta sit, llM QOsTnlttt 1 Bi Sejtk 

flarullnii he iridime, Cdcitatt John 
Rui-hhula, Bt>a U'lMH. CLjIumtia, 5. C, 

l<ilRA __^ 

Elm a high rommand iiuaiLilru while 
Iselplni apraad trrrur ■! : : : r- !. .1 . '-. eagje 
and t"nq;ii». > j"nln tha Fillb 

ileiBi.- cant*ct |h* yuenrer (■■■ TLa i 

or ihy»1T' (OKWl rtoMJl Ullctnana, pi 
5i PCX l*Lt. Cre-enwead, H.C. ; g L.46 . 

The ill Cerpt ai AftR*a**' i 'r Army Can. 
IraJ needa ne« ■nemhata! U ynu llwa 
in Texa*. Lav. Ot Aeh- wsitc Cbr^r-H 

Ln'l fin 


WtJl trad*t'i-K* Li*»d Jut 

G..-dn,i.. Slaaici. , ot iidiiTiU" Add 
PBM kit If po**iblo. Alftt*, old yrrdlct. 

hardly udBd, lor iflf n above, H-L^v. 
nrr It Elu-iL Aa fJawia. Bj* 1 L .Q. lseon- 
,'■,. i..i...- :-i- . 


-.iTh'i-l' lis Midland, ics.J, 


Fmc t(jW»C 

del Ired f#i"** r'i 
too i-CWarrt til raipimd, reuiErnbat-. Ajf- 
grBi*or iatk bwuti ate mitri.hMia, lli- 
i]LliTi«E- IP Charlai Anderson, '.nii'i 
Humblt, pno-na- fH-Uif. Agf|Te<*nr 
ISAti | TTiphnrnphtuii 1 

All?!**"' da I end! etlU! KeO- LienSlflh 
flurdcrcra rBjjagir to cut H*Jwri Agjjrai- 
ior jack-bo-ai* torL-acpcP -tippufT*' Cf-tl 
■ atlcT*. iot-m i>n Lhe Hi-d Li«i Si»mUiti 
Sid, Cochran, Jr. , IBiu Snelh Uoilef|E. 
Tyidr, Teaa* 75ICH. CalWiel K*J1Tr»l. 
f.m-ilnjaJs.dtm_. _ _ 

We nisiy mil be I Lib bLRHe*r a nd * e n-i»K 
rtCI be lhe llaali hill iirB'Tr ^rllnii; ujj 
Ul»re' I Fjlly ■" tha aldv ill Hrrt I LL.ELB ' 
TB *Hlltl. Wirt*! tslll Slnna, Rur J4J, 

Fre_d_er_st*«bur«, VirBlaia J34.-TJ I 

RaUy ta iBe »>de >d th* Ken Linn* Aran 

ia* and help deled! LI11 art-nrJiy rtorda* 
Bed LLnni coll up reaarvea Tt* imUat, 
•ttlU Loui* Fasijai. n«n 1-1 Sj MUtdh 

y u . iaieiB, 

Lnrt'kl'nV fclr a rt uuu r.ul.iidirli[lVe PBM 
i-lnh ' .u.l-.Rrri [un> TiMnr.iluu PflsVt 

the aid* '-■; th.- Bad Lion* ' Wrtlr 
Mifihaal JohLn*ao. 141 Mlnhb-r* A"* , 
■.ogin, "i»lt yir|inia JfhPL ^_ 

Dpptntnla iiir IlilsCn eumbkE. 

I have on AH itanjach**, any itflp. All 
or inirliiil LTpti^eiiiL I'uiee . Isoolact JShn 
kcAnilf, f rd, W> CSt., Wnonlhsridee, 
Va. iil=}l. Comm CdSDT MCS, Dunn 
liris, Va Jjtj.4 

Join Reit ]_lnn-« EairllcuUici* warEam- 
injt -.|.ie. Brian Dcirrla, ciT it! HuntaniTit 
Blvd.. Bprinjiiiald. Va. IZ\W. 
Woi+ltty&u llH* mielLyoiit |i.ranrJr;l,il Hran 
hmw y*u helped d*(*at -yrt**! " ' Thm 
join the Had Lior.*, irtn your nn-ami. 

L «n come tme- Wrtte Jukn Viim.), ki*, 

1. WLir.rhr.tav. Va. I2if>t. , 

tHjhIbeI' A ^.OiOd condLtion game 0l 

ChBTur-lLunvJIliT will My anyfEait-tvaal* 

priCB. He-*, warHJ-J," ilals, KiiljfbE Ol 

Mall*, locking rnr mrmlirrl. L-liltact 
1101 bfnd^l . 1 E*titU. 


94^P2. ytmni jgL UW 

GLL»dal;* f'Ji HI I*, bwrkl 
In etttellant cftniiiiicin PBW cqcilp iliu 
available Unuteo Burriber f>f chill *in|»» 
in fllirr. acreptcdi. C instant t*l, Williini 
filc-fiart, jJat torpa, I I tit War Lord 
.cm,. Ajif rc*ael- £ lomelAhd. I* la SlMri 
fiW. 35pjjtJe. Weal,. 9Hllb. WE ^ ^ I J.M, 

« ,11 IniiTiHiurii. jr ; 1 -■...... 1 ■., bruthcr* 

tnOr*K £ " ■ tr l d liatlC l«i up rid uuraa-lwe* 
ut Ihu**- !*™*IKI tn*T h*ve rcmr tu rule 
ijt. L.ttl u* unite under >h* oanuar ul 
OKW, Rebel! my birth*'* and jfMti lb* 
Ctnfld Arm,? that ha* Com* ia iiber*te 
yiw. Writ* today. Paul Scrnpgl*. 

gpiagiK- W*ablra t tOn ?''_rj_ j^ , 

hi-prir.nn nr tjm.ted nn. pCm 
,le*lr^,l fnr AK. Titlii* 11, D L's . 
Si*Mn. Spiv*, Ri.i; ll'uvi. Waterlcm. 
either ■id#. many K a<tie, fAtfn padl fcr 
lalB, e1>*UI>. Writ- T..n. HaaUtti b 
Eaag gajM. whEeiing, w W, £>JfifJl 

Jj iciyonB m in* Jvnl\*aulf-B» ara» avail' 
able Lin, weekends Ju r Uc* ro-lace play 
ol' Alls Ca^runtail&in, » Diplomacy? 
l>llrVe*U Marl; Rudolph, "jfteti Pi*ith 
Vn.i.y Hli.i.i Rd. , GlrncUlE, Wintoniirt. 
6 till*, .ITi-tl?!- High Schue. 1 Indent ■ 

jT^harlFr* l.,.lka, jk hr..] »J [Iie". 

ranminri. nf my uwn free ft ill all paat 
afflllaHuu* wElb Lhe CrhMtle ami \a niota 
of »1L .v«rg|Brrieri afflTm my ailaB.ani.-B 
id Aggeemor. Chart** Urt*. £114 

atiarclifi Ai , Cr**ndal*. aH Ml 1 J " 

Mnney lor gtoinin l will p#y *1 in 
lar I I. L-a, l-jii 1-4, }||M* of tae 

Genecal or Jl UU fur lhe aama lr" phot,: 
slalcdpiE*. Jim EmilhV, ai b-iulri Hunin 
Dir. , Joneafille, Wii, H545. 

{icnTiing 1 Ntn war (i irri dUaxaain* - bcl 
ttm olhrrc. Afltoial about AH-olr- 
camet, ntv (im« deilinii incKpenii^-c- 
ad»*i-tlalni. N»thLnu lancy. iml mimed - 
graphed ■■:■..-,-■. fost- more Information 
■ cud *taicip lo Rif.hai'u. Rubin. eSofl 

rluirHjPL-iLjH Dr . Milaaukne. _W5*.tV1i1I7. 
O^pOJieJsltdiceiJnil 10 [ LiJBiJ TJipr. 3taJin^ 
LLr.irl |t3rrmin) : AK ||VJH*-J 4 WalErluv 
(P*AK SajisitJ irtsuii a Or rsspllr.4 UirtTilLe 
T K'f-'r. iL4nV 5e rUWSjjL, Waal Aliia, 
Wile. ti3L0l9